Add the FindReplaceBar to the CodeEdit. #11952
BrotherShort
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GUI
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When I needed a find and replace bar I just made my own. I wanted it to support regex as well, so I wouldn't have been able to take advantage of the built in one anyway. I think that since your needs might vary from the built-in one, it's easier just to not force it on users and try to get them to find a way to disable the built-in one |
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I'm developing a desktop GUI custom texteditor software on Godot engine. I need a TextEditor control. Godot's TextEdit/CodeEdit controls are good. They provide cut, copy, parse features, but no find or replace.
Godot Editor has a CodeTextEditor with a FindReplaceBar. But the FindReplaceBar control is not released to developers.
In current version structure, the FindReplaceBar class is a class in editor project, not a class in core GUI control classes. The CodeTextEditor has a CodeEdit value and a FindReplaceBar value as member values.
I think we could make FindReplaceBar be a part of CodeEdit, so developers can use the FindReplaceBar in their projects.
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