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When a game stops because of an error, the script in question is displayed in the inspector.
This is triggered by the Stack Trace selecting the first item in the Stack Frames.
Now I need to click the back button in the inspector to go back to the previously selected node and its properties.
And if I click the Stack Trace entries to jump in different scripts, the history is spammed with the script entries.
Personally, I would not open a script in the inspector at all, as it displays so little information for scripts, just the name and resource, and the name with full path is already shown in the Stack Frames.
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When a game stops because of an error, the script in question is displayed in the inspector.
This is triggered by the Stack Trace selecting the first item in the Stack Frames.
Now I need to click the back button in the inspector to go back to the previously selected node and its properties.
And if I click the Stack Trace entries to jump in different scripts, the history is spammed with the script entries.
Personally, I would not open a script in the inspector at all, as it displays so little information for scripts, just the name and resource, and the name with full path is already shown in the Stack Frames.
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