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For collapsing the parent this is as easy as clicking the left direction key |
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In my project, I'm currently working on a forest environment. This means I have dozens of trees and bushes duplicated underneath parent nodes. Each time I duplicate one of these nodes, it re-opens their respective branch. Since my trees and bushes are in separate branches, I have to collapse each parent manually. I can do this by scrolling to the parent, or by searching its name in the hierarchy. Both of these options waste time; it adds up when having to do it multiple times in one development session.
I am aware it's possible to disable "auto expand to selected" in the Editor Settings, but I like having it on. Most of the time, it's a helpful feature. It's only in cases like what I've described where it can be a problem.
My proposal, if feasible, is to add a "collapse parent" option right underneath the "expand/collapse branch" button seen when right-clicking a node. This would allow a child node to collapse the branch it's inside of.
This would be a big time-saver for complicated scene hierarchies with a lot of nodes collected under one parent. Being able to quickly collapse a branch without having to scroll to its parent or search for its name would be blissful.
Thoughts?
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