TextureProgressBar, 2 new FillMode, RADIAL_IN_TO_OUT and RADIAL_OUT_TO_IN #11809
BrainOnOxygen
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GUI
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Can you show a mockup of what it would look like in action, or examples from existing games? |
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Two new FillMode for TextureProgressBar
Describe the project you are working on:
2D Top-Down, 8-Bit Pixel Art
Describe the problem or limitation you are having in your project:
Can't get the UI to fill in and out as desired using TextureProgressBar.
Describe how this feature / enhancement will help you overcome this problem or limitation:
By having a couple of handy, intuitive options exported in the editors, with the other Fillmodes.
If this enhancement will not be used often, can it be worked around with a few lines of script?:
At the moment, it can be built with multiple control nodes nested into a scene, custom code and a shader, while losing all functionality from TextureProgressBar, or having to duplicate a bunch of it.
Is there a reason why this should be core and not an add-on in the asset library?:
It could be an add-on (checked for it), but it feels like a natural extension for the FillMode within TextureProgressBar.
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