Make a new Vector2/3/4/i operator for VectorX + float/int #11701
InkONat
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Engine Core
Replies: 3 comments
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I don't think this would be a heavy change to the engine or relatively hard to implement at all too |
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This looks error-prone to me. Are there other programming languages supporting |
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Can't see how this is error prone tbh |
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Would basically just add the components of the vector to the float:
For VectorXi, only int addition should be allowed of course, so no
VectorXi + float
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