allow float32 literals #11514
azur-wolve
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Scripting
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Unfortunately, this isn't sufficient on its own to add a new feature to GDScript. Did you run into performance issues that would likely be resolved by using 32-bit primitive floats? Note that vector types already use 32-bit floats unless you're using a double-precision build. All floats in GDScript are 64-bit, but you can use PackedFloat32Array when performance or memory usage matters. |
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Sometimes want to use them for whatever reason.
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