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I went ahead and created an addon that does this. I'm going to test and enhance it a bit before pushing to the asset library. You can check it out here and I'd appreciate constructive feedback: https://gitlab.com/pahool_gamedev/godot_file_autoopen_addon I still think this should be the default behavior in Godot |
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In the filesystem dock, when creating a new script via right-clicking and selecting Create New -> Script. A "Create Script" dialog box is opened. Currently, after creating a script, the file is not opened automatically in the editor. So the created script must be opened by navigating the filesystem dock and opening the newly-created script. I would submit that most users, when creating a script, want to begin editing that script and so the default behavior should be to open the newly-created script in the editor. This default behavior could be toggled on/off in project settings and/or via a checkbox in the "Create Script" dialog box itself.
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