Adding animations to GraphEdit connection lines #11359
abbas-tari
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2D
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Any kind of animated connection means that the GraphEdit will have to redraw every frame, which will make it much slower and greatly increase CPU/GPU requirements (and therefore power consumption). This can be OK for games if they're redrawing every frame either way, but I expect this to be a no-go for non-game applications. |
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The connection lines are solid in GraphEdit and it would be awesome if there is a chance to give more freedom in adding animations or different types/shapes of line to GraphEdit connection lines? Any idea feedback, suggestions?
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