Asynchronous loading with MultiplayerSpawner #11247
masterthdev
started this conversation in
Engine Core
Replies: 1 comment 1 reply
-
I've spent the last 2 days trying to figure out a solution to this. I've come to the same conclusion. The high level options we have just don't support any kind of loading screen when using MultiplayerSpawner. If you've found something let me know! |
Beta Was this translation helpful? Give feedback.
1 reply
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
As far as I understand, there is no way to show a loading screen when using high level multiplayer. I tried to find a workaround but none of these worked:
MultiplayerSpawner uses ResourceLoader.load() which hangs the main thread. I think MultiplayerSpawner needs some mechanism to load scenes asynchronously, and nested MultiplayerSpawner and MultiplayerSynchronizers should wait until client loads the parent node.
Beta Was this translation helpful? Give feedback.
All reactions