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You can have one animation player play the other animation players with animation tracks. Yet, this is not designed to have one animation player loaded dynamically. To take control of the playback, you need to use both |
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In my project I need to synchronize 2 AnimationPlayer (the animations of a tool / weapons synchronized with the animations of the character).
One of the difficulties is that the character can change tools, and the animations of the tool are therefore managed in its own scene.
With the seek method I had considered placing the position of the anim according to a ratio between 0 and 1, but it does not work as I imagined (I can not have the anim paused and just move in it with seek I have the impression, or the keyframes do not trigger maybe).
I would have liked to know if there were solutions for this kind of problem, or discuss what could be done to improve this.
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