Script Editor Methods list to organize under Code Regions #11137
Closed
mikemike37
started this conversation in
Editor
Replies: 2 comments 1 reply
-
There's a proposal for this: #8403, though the proposed UI in that issue is a little different than your mockup. Feel free to comment on that proposal with any input you have, such as alternate mockups |
Beta Was this translation helpful? Give feedback.
1 reply
-
I like this, but the text for the region should be grayed out or something to show that it's not selectable |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
Describe the project you are working on
A 2D/3D roguelike using GDScript extensively
Describe the problem or limitation you are having in your project
I have large scripts with code regions and many functions
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Prompted by this Reddit thread:
https://www.reddit.com/r/godot/comments/1gl18lx/how_bad_is_this_workaround_is_there_an_elegant/
...it would be nice if code regions were shown in the method list, ideally as collapsible, like a tree view. This appeared to be a popular proposal, based on reddit upvotes.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams

If this enhancement will not be used often, can it be worked around with a few lines of script?
You can see from that reddit thread what somebody was doing to try and organize the method list.
Is there a reason why this should be core and not an add-on in the asset library?
I expect every user will benefit from this lightweight change to a very core feature (the script editor)
Beta Was this translation helpful? Give feedback.
All reactions