Support for hollow CollisionPolygon2D
when generating from Sprite2D
plugin
#10831
shahriarlabib000
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So I was trying to generate a ring shaped Collision polygon from my



Sprite2D
.But instead of generating a ring, a circular shape was generated.
There is a workaround. I could split the image into separate pieces and generate collision polygon for each of them
But it'll only work if I'm using aStaticBody2D
and I think it'll be harder to replicate for aRigidbody2D
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