Create CollisionShape3D and MeshInstance3D from Sprite3D #10365
yosimba2000
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It should be feasible to achieve this using the CollisionPolygon3D node, which provides a way to create extruded 2D collision shapes in 3D space. However, a shape with 0 thickness may not be usable in all contexts, so perhaps it should always have some thickness to it (even if it's just 0.1 units by default or so). Out of curiosity, can you describe some use cases for this? |
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Sprite2D allows you to create both 2d colliders and 2d meshes from a sprite.
The same functionality should be offered for Sprite3D nodes, but as their 3D variants. The meshes would be planar, and the colliders would have 0 thickness.
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