Description
I searched existing issues for mentions of mint
and only found #594 and #810.
glam
is used internally which is kind of nice, but I find myself wishing I could take advantage of it more often than not. Today I nearly wrote my own trait to clamp a Vector3
. If mint
support was available, I could use that to do the clamping et al. with glam
or any other crate I prefer.
(In the end, I decided to normalize and scale the vector after checking its length squared. But I think having the option to use mint
might still be useful in other situations.)
Potential drawbacks and alternatives
As mentioned in #810, using mint
as a public export will increase the MSRV to 1.52.1 (It is currently 1.51 as of #833.)
An alternative to mint
would be making Vector3::glam
and friends public at the cost of also increasing the MSRV to 1.52.1 without the direct benefits of mint
. Implementing Deref
to and from the glam
types would be practically the same thing with just a different interface.
Either of these will also re-raise the concern from #594 of requiring version bumps for the public crate exports.
Another alternative would be writing a whole bunch of instance methods on the core types to bring its feature set closer to glam
. This would be a divergence from the Godot API for these classes.