In Godot, you can call `Transform.xform(v)` to apply the transform to `v` (where `v` can be a vector, plane, AABB or vector array), and `xform_inv` to apply the inverse transform. See https://docs.godotengine.org/en/stable/classes/class_transform.html#class-transform-method-xform This method appears to be missing in the gdnative bindings: https://docs.rs/gdnative/0.9.3/gdnative/core_types/struct.Transform.html