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Use core_types::TypedArray without intermediate module name
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7 files changed

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gdnative-core/src/core_types/byte_array.rs

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use crate::core_types::typed_array::TypedArray;
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use crate::core_types::TypedArray;
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/// A reference-counted vector of `u8` that uses Godot's pool allocator.
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pub type ByteArray = TypedArray<u8>;

gdnative-core/src/core_types/color_array.rs

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use crate::core_types::typed_array::TypedArray;
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use crate::core_types::Color;
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use crate::core_types::TypedArray;
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/// A reference-counted vector of `Color` that uses Godot's pool allocator.
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pub type ColorArray = TypedArray<Color>;

gdnative-core/src/core_types/float32_array.rs

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use crate::core_types::typed_array::TypedArray;
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use crate::core_types::TypedArray;
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/// A reference-counted vector of `f32` that uses Godot's pool allocator.
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pub type Float32Array = TypedArray<f32>;

gdnative-core/src/core_types/int32_array.rs

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use crate::core_types::typed_array::TypedArray;
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use crate::core_types::TypedArray;
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/// A reference-counted vector of `i32` that uses Godot's pool allocator.
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pub type Int32Array = TypedArray<i32>;

gdnative-core/src/core_types/string_array.rs

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use crate::core_types::typed_array::TypedArray;
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use crate::core_types::GodotString;
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use crate::core_types::TypedArray;
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/// A reference-counted vector of `GodotString` that uses Godot's pool allocator.
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pub type StringArray = TypedArray<GodotString>;

gdnative-core/src/core_types/vector2_array.rs

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use crate::core_types::typed_array::TypedArray;
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use crate::core_types::TypedArray;
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use crate::core_types::Vector2;
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/// A reference-counted vector of `Vector2` that uses Godot's pool allocator.

gdnative-core/src/core_types/vector3_array.rs

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use crate::core_types::typed_array::TypedArray;
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use crate::core_types::TypedArray;
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use crate::core_types::Vector3;
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/// A reference-counted vector of `Vector3` that uses Godot's pool allocator.

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