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785: Fixed error in the documentation related to the _input method signatures. r=jacobsky a=jacobsky
This was related to an issue that I let slip through during the review process. `InputEvent` is what is exposed in GDScript but the Rust equivalent is `Ref<InputEvent>`. This fixes those typos.
Closes#784
Co-authored-by: Jacobsky <jacobsky@users.noreply.github.com>
/// The string returned from this method is displayed as a warning in the Scene Dock if the script that overrides it is a tool script.
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/// _See [Godot docs](https://docs.godotengine.org/en/stable/classes/class_node.html#class-node-method-get-configuration-warning) for more information._
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