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feat(core): support easier, type-safe deferred calls
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godot-core/src/obj/call_deferred.rs

Lines changed: 1 addition & 2 deletions
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@@ -23,9 +23,8 @@ pub trait WithDeferredCall<T: GodotClass> {}
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///
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/// # Usage
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///
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/// ```no_compile
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/// ```
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/// # use godot::prelude::*;
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/// # use godot::classes::CollisionShape2D;
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/// # use std::f32::consts::PI;
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/// fn some_fn(mut node: Gd<Node2D>)
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/// {

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