@@ -10,11 +10,41 @@ Cutting-edge API docs of the `master` branch are available [here](https://godot-
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## Quick navigation
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- - [ v0.3.0] ( #v030 ) , [ v0.3.1] ( #v031 )
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+ - [ v0.3.0] ( #v030 ) , [ v0.3.1] ( #v031 ) , [ v0.3.2 ] ( #v032 )
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- [ v0.2.0] ( #v020 ) , [ v0.2.1] ( #v021 ) , [ v0.2.2] ( #v022 ) , [ v0.2.3] ( #v023 ) , [ v0.2.4] ( #v024 )
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- [ v0.1.1] ( #v011 ) , [ v0.1.2] ( #v012 ) , [ v0.1.3] ( #v013 )
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+ ## [ v0.3.2] ( https://docs.rs/godot/0.3.2 )
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+ _ 3 July 2025_
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+ ### 🌻 Features
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+ - ` vslice![a, b] ` for variant slices ([ #1191 ] ( https://github.com/godot-rust/gdext/pull/1191 ) )
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+ - Disconnection of type-safe signals ([ #1198 ] ( https://github.com/godot-rust/gdext/pull/1198 ) )
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+ - Callables linked to objects; let Godot auto-disconnect signals ([ #1223 ] ( https://github.com/godot-rust/gdext/pull/1223 ) )
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+
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+ ### 🧹 Quality of life
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+ - Implement ` Debug ` for ` OnEditor ` ([ #1189 ] ( https://github.com/godot-rust/gdext/pull/1189 ) )
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+ - ` Color ` : const constructors, add ` ALL_GODOT_COLORS ` constant ([ #1194 ] ( https://github.com/godot-rust/gdext/pull/1194 ) )
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+ - Deny manual ` init() ` if ` #[class(init|no_init)] ` is present ([ #1196 ] ( https://github.com/godot-rust/gdext/pull/1196 ) )
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+ - Relaxed Variant conversions ([ #1201 ] ( https://github.com/godot-rust/gdext/pull/1201 ) )
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+ - Allow custom types to be passed as ` impl AsArg<T> ` ([ #1193 ] ( https://github.com/godot-rust/gdext/pull/1193 ) )
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+ - Verify that marshalling errors cause failed * GDScript* function ([ #1203 ] ( https://github.com/godot-rust/gdext/pull/1203 ) )
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+ - Inline most string interpolations (` cargo +nightly clippy --fix --workspace ` ) ([ #1206 ] ( https://github.com/godot-rust/gdext/pull/1206 ) )
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+ - Work around breaking change in GDExtension API (` VisualShader ` class) ([ #1210 ] ( https://github.com/godot-rust/gdext/pull/1210 ) )
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+ - Allow ` clippy::uninlined_format_args ` (Rust 1.88) ([ #1222 ] ( https://github.com/godot-rust/gdext/pull/1222 ) )
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+
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+ ### 🛠️ Bugfixes
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+ - Fix inaccurate ` Color ` constants ([ #1195 ] ( https://github.com/godot-rust/gdext/pull/1195 ) )
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+ - Make hot-reload work with ` #[class(no_init)] ` ([ #1197 ] ( https://github.com/godot-rust/gdext/pull/1197 ) )
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+ - Wasm registration fn names now based on crate name + index ([ #1205 ] ( https://github.com/godot-rust/gdext/pull/1205 ) )
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+ - Fixed bug causing ` ConnectHandle::is_connected() ` to sometimes panic ([ #1212 ] ( https://github.com/godot-rust/gdext/pull/1212 ) )
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## [ v0.3.1] ( https://docs.rs/godot/0.3.1 )
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_ 5 June 2025_
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