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Changelog.md

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## Quick navigation
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- [v0.3.0](#v030), [v0.3.1](#v031)
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- [v0.3.0](#v030), [v0.3.1](#v031), [v0.3.2](#v032)
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- [v0.2.0](#v020), [v0.2.1](#v021), [v0.2.2](#v022), [v0.2.3](#v023), [v0.2.4](#v024)
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- [v0.1.1](#v011), [v0.1.2](#v012), [v0.1.3](#v013)
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## [v0.3.2](https://docs.rs/godot/0.3.2)
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_3 July 2025_
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### 🌻 Features
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- `vslice![a, b]` for variant slices ([#1191](https://github.com/godot-rust/gdext/pull/1191))
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- Disconnection of type-safe signals ([#1198](https://github.com/godot-rust/gdext/pull/1198))
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- Callables linked to objects; let Godot auto-disconnect signals ([#1223](https://github.com/godot-rust/gdext/pull/1223))
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### 🧹 Quality of life
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- Implement `Debug` for `OnEditor` ([#1189](https://github.com/godot-rust/gdext/pull/1189))
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- `Color`: const constructors, add `ALL_GODOT_COLORS` constant ([#1194](https://github.com/godot-rust/gdext/pull/1194))
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- Deny manual `init()` if `#[class(init|no_init)]` is present ([#1196](https://github.com/godot-rust/gdext/pull/1196))
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- Relaxed Variant conversions ([#1201](https://github.com/godot-rust/gdext/pull/1201))
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- Allow custom types to be passed as `impl AsArg<T>` ([#1193](https://github.com/godot-rust/gdext/pull/1193))
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- Verify that marshalling errors cause failed *GDScript* function ([#1203](https://github.com/godot-rust/gdext/pull/1203))
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- Inline most string interpolations (`cargo +nightly clippy --fix --workspace`) ([#1206](https://github.com/godot-rust/gdext/pull/1206))
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- Work around breaking change in GDExtension API (`VisualShader` class) ([#1210](https://github.com/godot-rust/gdext/pull/1210))
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- Allow `clippy::uninlined_format_args` (Rust 1.88) ([#1222](https://github.com/godot-rust/gdext/pull/1222))
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### 🛠️ Bugfixes
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- Fix inaccurate `Color` constants ([#1195](https://github.com/godot-rust/gdext/pull/1195))
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- Make hot-reload work with `#[class(no_init)]` ([#1197](https://github.com/godot-rust/gdext/pull/1197))
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- Wasm registration fn names now based on crate name + index ([#1205](https://github.com/godot-rust/gdext/pull/1205))
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- Fixed bug causing `ConnectHandle::is_connected()` to sometimes panic ([#1212](https://github.com/godot-rust/gdext/pull/1212))
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## [v0.3.1](https://docs.rs/godot/0.3.1)
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_5 June 2025_

godot-codegen/src/lib.rs

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let status = command.status().expect("failed to invoke rustfmt");
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if !status.success() {
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panic!("rustfmt failed on {:?}", command);
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panic!("rustfmt failed on {command:?}");
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}
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}
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