|
| 1 | +; Engine configuration file. |
| 2 | +; It's best edited using the editor UI and not directly, |
| 3 | +; since the parameters that go here are not all obvious. |
| 4 | +; |
| 5 | +; Format: |
| 6 | +; [section] ; section goes between [] |
| 7 | +; param=value ; assign values to parameters |
| 8 | + |
| 9 | +config_version=5 |
| 10 | + |
| 11 | +[application] |
| 12 | + |
| 13 | +config/name="GodotRustMultiplayerExample" |
| 14 | +run/main_scene="res://src/game/lobby.tscn" |
| 15 | +config/features=PackedStringArray("4.3", "GL Compatibility") |
| 16 | +config/icon="res://icon.svg" |
| 17 | + |
| 18 | +[autoload] |
| 19 | + |
| 20 | +gamestate="*res://src/game/gamestate.tscn" |
| 21 | + |
| 22 | +[input] |
| 23 | + |
| 24 | +Fire={ |
| 25 | +"deadzone": 0.5, |
| 26 | +"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null) |
| 27 | +] |
| 28 | +} |
| 29 | +move_left={ |
| 30 | +"deadzone": 0.5, |
| 31 | +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null) |
| 32 | +] |
| 33 | +} |
| 34 | +move_right={ |
| 35 | +"deadzone": 0.5, |
| 36 | +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null) |
| 37 | +] |
| 38 | +} |
| 39 | +jump={ |
| 40 | +"deadzone": 0.5, |
| 41 | +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null) |
| 42 | +] |
| 43 | +} |
| 44 | +move_up={ |
| 45 | +"deadzone": 0.5, |
| 46 | +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null) |
| 47 | +] |
| 48 | +} |
| 49 | +move_down={ |
| 50 | +"deadzone": 0.5, |
| 51 | +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null) |
| 52 | +] |
| 53 | +} |
| 54 | +set_bomb={ |
| 55 | +"deadzone": 0.5, |
| 56 | +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194326,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) |
| 57 | +] |
| 58 | +} |
| 59 | + |
| 60 | +[layer_names] |
| 61 | + |
| 62 | +2d_physics/layer_1="collisions" |
| 63 | +2d_physics/layer_2="explodable" |
| 64 | + |
| 65 | +[rendering] |
| 66 | + |
| 67 | +renderer/rendering_method="gl_compatibility" |
| 68 | +renderer/rendering_method.mobile="gl_compatibility" |
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