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No, there's no support for buoyancy right now. I haven't really looked into what would be required to support this, but from a quick glance it seems like it's just about exposing Jolt's It might be more appropriate to introduce a new type of node, like a I'll think about it for a bit, but I can't say if/when it would be implemented. |
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Does godot-jolt support buoyancy? I haven't found any reference to it on the readme. Anyone know more about this?
Thank you
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