0.1.0-rc1 has been released! #362
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mihe
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This is the first release candidate for version 0.1.0, which will be the first ever actual release of Godot Jolt. As such, there are no real changes to list here.
There are however a couple of known bugs in this release:
DISABLE_MODE_REMOVE
withPhysicalBone3D
causes a crash (#333)input_ray_pickable
property makes no difference (#336)recovery_as_collision
parameter makes no difference (#337)This release is confirmed to work with Godot 4.0.2 and may or may not be compatible with future versions of Godot.
This discussion was created from the release 0.1.0-rc1.
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