Using existing Godot demos for testing #169
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Yes, the existing examples are a bit lackluster. The long-term plan was to port over Jolt's own samples to the examples project, mostly as a sanity check. These include a constraint-based vehicle, similar to your own I guess, as well as some ray-cast vehicles. The ray-cast vehicles do however use a specific As far as including existing Godot demos, I've also been contemplating making use of the official physics tests in some way, and maybe some other demo project there. I guess the "Truck Town" demo would be an interesting test for the All that is to say that improving the examples/demos is on my list of things to do, as well adding some kind of functional tests, but probably for when the extension is a bit more stable. And while I might not use your specific demo directly, there will most likely be some kind of constraint vehicle and ray-cast vehicle in there. |
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Are there any chance that you could use some existing demos for Godot to test Godot-Jolt?
May I suggest my own demo? It's a physics based vehicle using only 6DOF joints.
In my demo's github page, I also list other vehicle implementations (using other methods) and issues with Bullet and Godot Physics. So it could be a nice source of material for testing.
I know it sounds like I'm lazy and just want you to do the hard work for me, but since my demo has more than 50 stars on github, I think there is some interest in it.
Also, since my demo uses many of the 6DOF features, it can be a good test I think.
Another point: the vehicles have different behaviour with different physics FPS, so it could be yet another type of test to the physics engine.
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