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[DISCUSSION] Plugin Functions (what will do) #2

@nonunknown

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@nonunknown

While we discuss UX at #1 I think its important to decide the plugin functions, I mean what it will be able to do.
Also a lot of objectives was mentioned in godot-proposals 119, but here we need to specify more things, and more specific things too. Here's my list:

  • Copy source files to project folder e.g library/HelloWorld.cpp to godotproject/cpp/HelloWorld.cpp
  • Support Cross-compiling for all platforms
  • Support Rust Language (Done yet!)
  • Support Nim Language (to study)

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