0.1.0 #37
gilzoide
announced in
Announcements
0.1.0
#37
Replies: 1 comment
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Thank you so much!!!! I have been waiting for this |
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Built platforms: Windows, Linux/X11, OSX, iOS, Android
Notes: OSX .dylibs are not signed and will need explicit permission from the user or codesigning for running.
iOS .dylibs are not signed and require codesigning before building the application.
Added
LuaState
class for holding a Lua state and interacting with it.You may create as many instances as you want, each one representing an independent Lua state.
LuaCoroutine
,LuaFunction
,LuaLightUserdata
,LuaTable
andLuaUserdata
classes that wrap instances from a Lua state in Godot.LuaError
class that represents errors from Lua code.Variant
type in Lua states, so that any Godot data can be manipulated in Lua.print
,lerp
andis_same
.OK
,TYPE_STRING
andSIDE_LEFT
.This discussion was created from the release 0.1.0.
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