How do you build/link Vulkan into a windows C++ project? #9474
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cwestAtStardock
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Hello!
I'm trying to get generally portable GPU acceleration working using llama.cpp in a game.
I was able to build/install the llama.lib and ggml.lib files to get llama.cpp working with pure CPU in my game project using cmake. However, the only build method I see for Vulkan is Make and appears to use mingw and generate .a files (I don't think this is compatible with the other game code).
If I may ask, is there a way to generate windows static library files with Vulkan support? If not, is there some better way to get GPU acceleration for llama.cpp in a c++ game?
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