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Description
Is your feature request related to a problem? Please describe.
As it appears suggested by multiple mobile vendors (Arm, Qualcomm, etc), the optimal way to resolve multisampling is by using a transient attachment and doing it in tile memory only. It would much reduce the bandwidth needed for resolve operations and reduce memory usage.
Describe the solution you'd like
Implement a Feature::TRANSIENT_ATTACHMENT
and TextureUsages::TRANSIENT
like Dawn maybe
Additional context
Arm documentation on this matter for Vulkan
Corresponding gpu_alloc::UsageFlags::Transient
Apple documentation on MTLStorageMode.memoryless
Also maybe have an implementation in OpenGL for efficient resolve operations with EXT_multisampled_render_to_texture
?
Arm documentation on this matter for OpenGL
Corresponding Qualcomm code example
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