Stuck on "Unable to end render pass" #222
dreammakeplay
started this conversation in
General
Replies: 1 comment 2 replies
-
Hello 👋, You seem to be hitting a panic here, though it definitely needs better message. Anyways, you should be able to get some errors via |
Beta Was this translation helpful? Give feedback.
2 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
Uh oh!
There was an error while loading. Please reload this page.
-
Hello,
I'm stuck on this error message while trying to render a simple triangle (much like the example code) with latest wgpu-native source.
I had my test code running on a previous (months old) version of wgpu-native, but recently synced to latest. I had to update all my code to use the newly refactored wgpu-native APIs and also switched my shaders from using spriv to wgls shaders. After the conversion, I now crash on first render frame when I call 'wgpuRenderPassEncoderEnd' with the specified error message, but I have no idea why.
I'm not getting any other errors. Any idea what might be causing this? Or how to get a more detailed error info?
I can provide more info as needed.
Thanks in advance!
P.S. I'm compiling on Windows using VS2022. the wgpu-native libs are compiled locally with latest source (as of this post). The example wgpu-native projects wont compile successfuly, unfortunately, so I can't run and test them locally.
Beta Was this translation helpful? Give feedback.
All reactions