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Vulkan API portability for C++? #223

@ghost

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I'm wondering if this portability can be supported by C++ programs? I just would like to have support for Vulkan API through DirectX 12, and in C++ code... Also, I would like to have direct DXIL shaders in the DirectX 12 backend, without SPIR-V conversion. I hadn't thought to ask such a question for many years.

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