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Any plan for exporting the new metal ray tracing API?
The new MTLAccelerationStructure can be used to perform ray intersection in compute shader, which is more versatile than the old MPS ray tracing.
The new ray tracing API works more similar to VK_KHR_ray_query. gfx-rs/wgpu#3020 is working on implementing ray query for wgpu-hal. We can consider supporting metal after exporting the new ray tracing API.