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Copy file name to clipboardExpand all lines: CHANGELOG.md
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### Features
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-Add setting that allows switching between the project and user directories for the internal Sentry database location on Windows/Linux ([#616](https://github.com/getsentry/sentry-unreal/pull/616))
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-Add non-ASCII characters support for user messages ([#624](https://github.com/getsentry/sentry-unreal/pull/624))
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-Upgrade Android gradle plugin from v2.1.5 to v4.11.0 ([#633](https://github.com/getsentry/sentry-unreal/pull/633))
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-Add API to allow users to trace their distributed system and connect in-game with backend errors ([#631](https://github.com/getsentry/sentry-unreal/pull/631))
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-Allow overriding `UploadSymbolsAutomatically` via environment variable `SENTRY_UPLOAD_SYMBOLS_AUTOMATICALLY` ([#636](https://github.com/getsentry/sentry-unreal/pull/636))
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-Added an option that allows users to switch between the `project` and `user directory` for the internal Sentry database location on Windows/Linux ([#616](https://github.com/getsentry/sentry-unreal/pull/616))
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-User messages now support non-ASCII characters ([#624](https://github.com/getsentry/sentry-unreal/pull/624))
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-The SDK now brings Android Gradle Plugin v4.11.0 (upgraded from v2.1.5) ([#633](https://github.com/getsentry/sentry-unreal/pull/633))
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-Added a new API to allow users to `continue a trace`. This allows users to trace their distributed system and connect in-game with backend errors ([#631](https://github.com/getsentry/sentry-unreal/pull/631))
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-The SDK now allow overriding `UploadSymbolsAutomatically` via environment variable `SENTRY_UPLOAD_SYMBOLS_AUTOMATICALLY` ([#636](https://github.com/getsentry/sentry-unreal/pull/636))
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