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fix: Setting graphics settings for Linux in CI (#1968)
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test/Scripts.Integration.Test/Editor/Builder.cs

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@@ -134,6 +134,10 @@ public static void BuildMacIl2CPPPlayer()
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public static void BuildLinuxIl2CPPPlayer()
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{
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Debug.Log("Builder: Building Linux IL2CPP Player");
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PlayerSettings.SetUseDefaultGraphicsAPIs(BuildTarget.StandaloneLinux64, false);
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PlayerSettings.SetGraphicsAPIs(BuildTarget.StandaloneLinux64, new[] { UnityEngine.Rendering.GraphicsDeviceType.OpenGLCore });
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PlayerSettings.gpuSkinning = false;
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PlayerSettings.graphicsJobs = false;
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BuildIl2CPPPlayer(BuildTarget.StandaloneLinux64, BuildTargetGroup.Standalone, BuildOptions.StrictMode);
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}
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public static void BuildAndroidIl2CPPPlayer()

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