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Reference godot class when putting godot scenes in the manifest #99

@yankscally

Description

@yankscally

Sometimes a scene may use a class at the root that is not included with the manifest.

We need to do one of these things:

  • "The class for the root is not in the manifest" where the menu usually is

  • automatically add the class and add the controls for it (not my favourite)

  • add the class into the manifest for that scene in the JSON file

  • most optimal way, have a flat array of all classes, and reference the index.

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