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deduplicate textures when exporting gltf to godot project  #87

@yankscally

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@yankscally

by hooking into the last gltf export step, there is way to attach the reference properly.

One of two things are happening:

  1. the reference uses the same "link" that blender is using, from the Link/Append feature

  2. the gltf export makes a brand new copy anyway, and the reference to the source file is discarded

I think it is 2, which means I will have to adapt the new reference.

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