Environment
- OS Version: Ubuntu 22.04
- Binary build 8.9.0
- If this is a GUI or sensor rendering bug, describe your GPU and rendering system. Otherwise delete this section.
- Rendering plugin: [ogre2].
- EGL headless mode:
- Generally, mention all circumstances that might affect rendering capabilities:
- Rendering system info:
direct rendering: Yes
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: NVIDIA GeForce RTX 4090 Laptop GPU/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 550.163.01
OpenGL core profile shading language version string: 4.60 NVIDIA
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL version string: 4.6.0 NVIDIA 550.163.01
OpenGL shading language version string: 4.60 NVIDIA
OpenGL context flags: (none)
OpenGL profile mask: (none)
OpenGL ES profile version string: OpenGL ES 3.2 NVIDIA 550.163.01
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
kinisi 2719 3.4 0.7 27778264 247360 tty2 Sl+ 05:10 0:52 /usr/lib/xorg/Xorg vt2 -displayfd 3 -auth /run/user/1000/gdm/Xauthority -nolisten tcp -background none -noreset -keeptty -novtswitch -verbose 3
kinisi 58637 0.0 0.0 3976 2048 pts/5 S+ 05:35 0:00 grep --color=auto Xorg
might require installing mesa-utils package
ps aux | grep Xorg
sudo env LANG=C X -version # if you don't have root access, try to tell the version of Xorg e.g. via package manager
```
- On Windows, run dxdiag
and report the GPU-related information.
- On Mac OS, open a terminal and type `system_profiler SPDisplaysDataType`. Copy the output here.
-Please, attach the ogre.log or ogre2.log file from `~/.gz/rendering`
```
05:22:35: Creating resource group General
05:22:35: Creating resource group Internal
05:22:35: Creating resource group Autodetect
05:22:35: SceneManagerFactory for type 'DefaultSceneManager' registered.
05:22:35: Registering ResourceManager for type Material
05:22:35: Registering ResourceManager for type Mesh
05:22:35: Registering ResourceManager for type Mesh2
05:22:35: Registering ResourceManager for type OldSkeleton
05:22:35: MovableObjectFactory for type 'ParticleSystem' registered.
05:22:35: ArchiveFactory for archive type FileSystem registered.
05:22:35: ArchiveFactory for archive type Zip registered.
05:22:35: ArchiveFactory for archive type EmbeddedZip registered.
05:22:35: DDS codec registering
05:22:35: FreeImage version: 3.18.0
05:22:35: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
05:22:35: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,psb,cut,xbm,xpm,gif,hdr,g3,sgi,rgb,rgba,bw,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti,x3f,webp,jxr,wdp,hdp
05:22:35: ETC codec registering
05:22:35: OITD codec registering
05:22:35: Registering ResourceManager for type HighLevelGpuProgram
05:22:35: MovableObjectFactory for type 'Decal' registered.
05:22:35: MovableObjectFactory for type 'InternalCubemapProbe' registered.
05:22:35: MovableObjectFactory for type 'Entity' registered.
05:22:35: MovableObjectFactory for type 'Item' registered.
05:22:35: MovableObjectFactory for type 'Light' registered.
05:22:35: MovableObjectFactory for type 'Rectangle2Dv2' registered.
05:22:35: MovableObjectFactory for type 'BillboardSet' registered.
05:22:35: MovableObjectFactory for type 'ManualObject2' registered.
05:22:35: MovableObjectFactory for type 'BillboardChain' registered.
05:22:35: MovableObjectFactory for type 'RibbonTrail' registered.
05:22:35: MovableObjectFactory for type 'WireAabb' registered.
05:22:35: *-*-* OGRE Initialising
05:22:35: *-*-* Version 2.3.3 (Daedalus)
05:22:35: OverlayElementFactory for type Panel registered.
05:22:35: OverlayElementFactory for type BorderPanel registered.
05:22:35: OverlayElementFactory for type TextArea registered.
05:22:35: Registering ResourceManager for type Font
05:22:35: Loading library /opt/ros/jazzy/opt/gz_ogre_next_vendor/lib/OGRE-Next/RenderSystem_GL3Plus.so
05:22:35: Installing plugin: GL 3+ RenderSystem
05:22:35: OpenGL 3+ Rendering Subsystem created.
05:22:35: Found Num EGL Devices: 4
05:22:35: EGL Device: EGL_NV_device_cuda EGL_EXT_device_drm EGL_EXT_device_drm_render_node EGL_EXT_device_query_name EGL_EXT_device_persistent_id #0 /dev/dri/card2
05:22:35: Trying to init device: EGL_NV_device_cuda EGL_EXT_device_drm EGL_EXT_device_drm_render_node EGL_EXT_device_query_name EGL_EXT_device_persistent_id #0 /dev/dri/card2...
05:22:35: Created GL 4.5 context for device EGL_NV_device_cuda EGL_EXT_device_drm EGL_EXT_device_drm_render_node EGL_EXT_device_query_name EGL_EXT_device_persistent_id #0 /dev/dri/card2
05:22:35: Destroying device: EGL_NV_device_cuda EGL_EXT_device_drm EGL_EXT_device_drm_render_node EGL_EXT_device_query_name EGL_EXT_device_persistent_id #0 /dev/dri/card2...
05:22:35: EGL Device: EGL_EXT_device_drm EGL_EXT_device_drm_render_node #1 /dev/dri/card1
05:22:35: Trying to init device: EGL_EXT_device_drm EGL_EXT_device_drm_render_node #1 /dev/dri/card1...
05:22:35: Created GL 4.5 context for device EGL_EXT_device_drm EGL_EXT_device_drm_render_node #1 /dev/dri/card1
05:22:35: Destroying device: EGL_EXT_device_drm EGL_EXT_device_drm_render_node #1 /dev/dri/card1...
05:22:35: EGL Device: EGL_EXT_device_drm EGL_EXT_device_drm_render_node #2 /dev/dri/card2
05:22:35: Trying to init device: EGL_EXT_device_drm EGL_EXT_device_drm_render_node #2 /dev/dri/card2...
05:22:35: OGRE EXCEPTION(3:RenderingAPIException): eglInitialize failed for device EGL_EXT_device_drm EGL_EXT_device_drm_render_node #2 /dev/dri/card2 in EGLSupport::getGLDisplay at ./.obj-x86_64-linux-gnu/gz_ogre_next_vendor-prefix/src/gz_ogre_next_vendor/RenderSystems/GL3Plus/src/windowing/EGL/PBuffer/OgreEglPBufferSupport.cpp (line 320)
05:22:35: OGRE EXCEPTION(3:RenderingAPIException): eglInitialize failed for device EGL_EXT_device_drm EGL_EXT_device_drm_render_node #2 /dev/dri/card2 in EGLSupport::getGLDisplay at ./.obj-x86_64-linux-gnu/gz_ogre_next_vendor-prefix/src/gz_ogre_next_vendor/RenderSystems/GL3Plus/src/windowing/EGL/PBuffer/OgreEglPBufferSupport.cpp (line 320)
05:22:35: Destroying device: EGL_EXT_device_drm EGL_EXT_device_drm_render_node #2 /dev/dri/card2...
05:22:35: EGL Device: EGL_MESA_device_software EGL_EXT_device_drm_render_node #3
05:22:35: Trying to init device: EGL_MESA_device_software EGL_EXT_device_drm_render_node #3...
05:22:35: Created GL 4.5 context for device EGL_MESA_device_software EGL_EXT_device_drm_render_node #3
05:22:35: Destroying device: EGL_MESA_device_software EGL_EXT_device_drm_render_node #3...
05:22:35: Plugin successfully installed
05:22:35: Loading library /opt/ros/jazzy/opt/gz_ogre_next_vendor/lib/OGRE-Next/Plugin_ParticleFX.so
05:22:35: Installing plugin: ParticleFX
05:22:35: Particle Emitter Type 'Point' registered
05:22:35: Particle Emitter Type 'Box' registered
05:22:35: Particle Emitter Type 'Ellipsoid' registered
05:22:35: Particle Emitter Type 'Cylinder' registered
05:22:35: Particle Emitter Type 'Ring' registered
05:22:35: Particle Emitter Type 'HollowEllipsoid' registered
05:22:35: Particle Affector Type 'LinearForce' registered
05:22:35: Particle Affector Type 'ColourFader' registered
05:22:35: Particle Affector Type 'ColourFader2' registered
05:22:35: Particle Affector Type 'ColourImage' registered
05:22:35: Particle Affector Type 'ColourInterpolator' registered
05:22:35: Particle Affector Type 'Scaler' registered
05:22:35: Particle Affector Type 'Rotator' registered
05:22:35: Particle Affector Type 'DirectionRandomiser' registered
05:22:35: Particle Affector Type 'DeflectorPlane' registered
05:22:35: Plugin successfully installed
05:22:35: CPU Identifier & Features
05:22:35: -------------------------
05:22:35: * CPU ID: GenuineIntel: Intel(R) Core(TM) i9-14900HX
05:22:35: * Logical cores: 32
05:22:35: * SSE: yes
05:22:35: * SSE2: yes
05:22:35: * SSE3: yes
05:22:35: * MMX: yes
05:22:35: * MMXEXT: yes
05:22:35: * 3DNOW: no
05:22:35: * 3DNOWEXT: no
05:22:35: * CMOV: yes
05:22:35: * TSC: yes
05:22:35: * FPU: yes
05:22:35: * PRO: yes
05:22:35: * HT: no
05:22:35: -------------------------
05:22:35: ******************************
*** Starting GLX Subsystem ***
******************************
05:22:35: GL3PlusRenderSystem::_createRenderWindow "OgreWindow(0)_0", 1x1 windowed miscParams: FSAA=0 border=none contentScalingFactor=1.000000 currentGLContext=true externalGLControl=true gamma=Yes parentWindowHandle=90177550 stereoMode=Frame Sequential
05:22:35: GLXWindow::create used FBConfigID = 165
05:22:35: GL Version = 4.6.0.0
05:22:35: GL_VERSION = 4.6.0 NVIDIA 550.163.01
05:22:35: GL_VENDOR = NVIDIA Corporation
05:22:35: GL_RENDERER = NVIDIA GeForce RTX 4090 Laptop GPU/PCIe/SSE2
05:22:35: GL_EXTENSIONS =
05:22:35: GL_AMD_multi_draw_indirect
05:22:35: GL_AMD_seamless_cubemap_per_texture
05:22:35: GL_AMD_vertex_shader_viewport_index
05:22:35: GL_AMD_vertex_shader_layer
05:22:35: GL_ARB_arrays_of_arrays
05:22:35: GL_ARB_base_instance
05:22:35: GL_ARB_bindless_texture
05:22:35: GL_ARB_blend_func_extended
05:22:35: GL_ARB_buffer_storage
05:22:35: GL_ARB_clear_buffer_object
05:22:35: GL_ARB_clear_texture
05:22:35: GL_ARB_clip_control
05:22:35: GL_ARB_color_buffer_float
05:22:35: GL_ARB_compatibility
05:22:35: GL_ARB_compressed_texture_pixel_storage
05:22:35: GL_ARB_conservative_depth
05:22:35: GL_ARB_compute_shader
05:22:35: GL_ARB_compute_variable_group_size
05:22:35: GL_ARB_conditional_render_inverted
05:22:35: GL_ARB_copy_buffer
05:22:35: GL_ARB_copy_image
05:22:35: GL_ARB_cull_distance
05:22:35: GL_ARB_debug_output
05:22:35: GL_ARB_depth_buffer_float
05:22:35: GL_ARB_depth_clamp
05:22:35: GL_ARB_depth_texture
05:22:35: GL_ARB_derivative_control
05:22:35: GL_ARB_direct_state_access
05:22:35: GL_ARB_draw_buffers
05:22:35: GL_ARB_draw_buffers_blend
05:22:35: GL_ARB_draw_indirect
05:22:35: GL_ARB_draw_elements_base_vertex
05:22:35: GL_ARB_draw_instanced
05:22:35: GL_ARB_enhanced_layouts
05:22:35: GL_ARB_ES2_compatibility
05:22:35: GL_ARB_ES3_compatibility
05:22:35: GL_ARB_ES3_1_compatibility
05:22:35: GL_ARB_ES3_2_compatibility
05:22:35: GL_ARB_explicit_attrib_location
05:22:35: GL_ARB_explicit_uniform_location
05:22:35: GL_ARB_fragment_coord_conventions
05:22:35: GL_ARB_fragment_layer_viewport
05:22:35: GL_ARB_fragment_program
05:22:35: GL_ARB_fragment_program_shadow
05:22:35: GL_ARB_fragment_shader
05:22:35: GL_ARB_fragment_shader_interlock
05:22:35: GL_ARB_framebuffer_no_attachments
05:22:35: GL_ARB_framebuffer_object
05:22:35: GL_ARB_framebuffer_sRGB
05:22:35: GL_ARB_geometry_shader4
05:22:35: GL_ARB_get_program_binary
05:22:35: GL_ARB_get_texture_sub_image
05:22:35: GL_ARB_gl_spirv
05:22:35: GL_ARB_gpu_shader5
05:22:35: GL_ARB_gpu_shader_fp64
05:22:35: GL_ARB_gpu_shader_int64
05:22:35: GL_ARB_half_float_pixel
05:22:35: GL_ARB_half_float_vertex
05:22:35: GL_ARB_imaging
05:22:35: GL_ARB_indirect_parameters
05:22:35: GL_ARB_instanced_arrays
05:22:35: GL_ARB_internalformat_query
05:22:35: GL_ARB_internalformat_query2
05:22:35: GL_ARB_invalidate_subdata
05:22:35: GL_ARB_map_buffer_alignment
05:22:35: GL_ARB_map_buffer_range
05:22:35: GL_ARB_multi_bind
05:22:35: GL_ARB_multi_draw_indirect
05:22:35: GL_ARB_multisample
05:22:35: GL_ARB_multitexture
05:22:35: GL_ARB_occlusion_query
05:22:35: GL_ARB_occlusion_query2
05:22:35: GL_ARB_parallel_shader_compile
05:22:35: GL_ARB_pipeline_statistics_query
05:22:35: GL_ARB_pixel_buffer_object
05:22:35: GL_ARB_point_parameters
05:22:35: GL_ARB_point_sprite
05:22:35: GL_ARB_polygon_offset_clamp
05:22:35: GL_ARB_post_depth_coverage
05:22:35: GL_ARB_program_interface_query
05:22:35: GL_ARB_provoking_vertex
05:22:35: GL_ARB_query_buffer_object
05:22:35: GL_ARB_robust_buffer_access_behavior
05:22:35: GL_ARB_robustness
05:22:35: GL_ARB_sample_locations
05:22:35: GL_ARB_sample_shading
05:22:35: GL_ARB_sampler_objects
05:22:35: GL_ARB_seamless_cube_map
05:22:35: GL_ARB_seamless_cubemap_per_texture
05:22:35: GL_ARB_separate_shader_objects
05:22:35: GL_ARB_shader_atomic_counter_ops
05:22:35: GL_ARB_shader_atomic_counters
05:22:35: GL_ARB_shader_ballot
05:22:35: GL_ARB_shader_bit_encoding
05:22:35: GL_ARB_shader_clock
05:22:35: GL_ARB_shader_draw_parameters
05:22:35: GL_ARB_shader_group_vote
05:22:35: GL_ARB_shader_image_load_store
05:22:35: GL_ARB_shader_image_size
05:22:35: GL_ARB_shader_objects
05:22:35: GL_ARB_shader_precision
05:22:35: GL_ARB_shader_storage_buffer_object
05:22:35: GL_ARB_shader_subroutine
05:22:35: GL_ARB_shader_texture_image_samples
05:22:35: GL_ARB_shader_texture_lod
05:22:35: GL_ARB_shading_language_100
05:22:35: GL_ARB_shader_viewport_layer_array
05:22:35: GL_ARB_shading_language_420pack
05:22:35: GL_ARB_shading_language_include
05:22:35: GL_ARB_shading_language_packing
05:22:35: GL_ARB_shadow
05:22:35: GL_ARB_sparse_buffer
05:22:35: GL_ARB_sparse_texture
05:22:35: GL_ARB_sparse_texture2
05:22:35: GL_ARB_sparse_texture_clamp
05:22:35: GL_ARB_spirv_extensions
05:22:35: GL_ARB_stencil_texturing
05:22:35: GL_ARB_sync
05:22:35: GL_ARB_tessellation_shader
05:22:35: GL_ARB_texture_barrier
05:22:35: GL_ARB_texture_border_clamp
05:22:35: GL_ARB_texture_buffer_object
05:22:35: GL_ARB_texture_buffer_object_rgb32
05:22:35: GL_ARB_texture_buffer_range
05:22:35: GL_ARB_texture_compression
05:22:35: GL_ARB_texture_compression_bptc
05:22:35: GL_ARB_texture_compression_rgtc
05:22:35: GL_ARB_texture_cube_map
05:22:35: GL_ARB_texture_cube_map_array
05:22:35: GL_ARB_texture_env_add
05:22:35: GL_ARB_texture_env_combine
05:22:35: GL_ARB_texture_env_crossbar
05:22:35: GL_ARB_texture_env_dot3
05:22:35: GL_ARB_texture_filter_anisotropic
05:22:35: GL_ARB_texture_filter_minmax
05:22:35: GL_ARB_texture_float
05:22:35: GL_ARB_texture_gather
05:22:35: GL_ARB_texture_mirror_clamp_to_edge
05:22:35: GL_ARB_texture_mirrored_repeat
05:22:35: GL_ARB_texture_multisample
05:22:35: GL_ARB_texture_non_power_of_two
05:22:35: GL_ARB_texture_query_levels
05:22:35: GL_ARB_texture_query_lod
05:22:35: GL_ARB_texture_rectangle
05:22:35: GL_ARB_texture_rg
05:22:35: GL_ARB_texture_rgb10_a2ui
05:22:35: GL_ARB_texture_stencil8
05:22:35: GL_ARB_texture_storage
05:22:35: GL_ARB_texture_storage_multisample
05:22:35: GL_ARB_texture_swizzle
05:22:35: GL_ARB_texture_view
05:22:35: GL_ARB_timer_query
05:22:35: GL_ARB_transform_feedback2
05:22:35: GL_ARB_transform_feedback3
05:22:35: GL_ARB_transform_feedback_instanced
05:22:35: GL_ARB_transform_feedback_overflow_query
05:22:35: GL_ARB_transpose_matrix
05:22:35: GL_ARB_uniform_buffer_object
05:22:35: GL_ARB_vertex_array_bgra
05:22:35: GL_ARB_vertex_array_object
05:22:35: GL_ARB_vertex_attrib_64bit
05:22:35: GL_ARB_vertex_attrib_binding
05:22:35: GL_ARB_vertex_buffer_object
05:22:35: GL_ARB_vertex_program
05:22:35: GL_ARB_vertex_shader
05:22:35: GL_ARB_vertex_type_10f_11f_11f_rev
05:22:35: GL_ARB_vertex_type_2_10_10_10_rev
05:22:35: GL_ARB_viewport_array
05:22:35: GL_ARB_window_pos
05:22:35: GL_ATI_draw_buffers
05:22:35: GL_ATI_texture_float
05:22:35: GL_ATI_texture_mirror_once
05:22:35: GL_S3_s3tc
05:22:35: GL_EXT_texture_env_add
05:22:35: GL_EXT_abgr
05:22:35: GL_EXT_bgra
05:22:35: GL_EXT_bindable_uniform
05:22:35: GL_EXT_blend_color
05:22:35: GL_EXT_blend_equation_separate
05:22:35: GL_EXT_blend_func_separate
05:22:35: GL_EXT_blend_minmax
05:22:35: GL_EXT_blend_subtract
05:22:35: GL_EXT_compiled_vertex_array
05:22:35: GL_EXT_Cg_shader
05:22:35: GL_EXT_depth_bounds_test
05:22:35: GL_EXT_direct_state_access
05:22:35: GL_EXT_draw_buffers2
05:22:35: GL_EXT_draw_instanced
05:22:35: GL_EXT_draw_range_elements
05:22:35: GL_EXT_fog_coord
05:22:35: GL_EXT_framebuffer_blit
05:22:35: GL_EXT_framebuffer_multisample
05:22:35: GL_EXTX_framebuffer_mixed_formats
05:22:35: GL_EXT_framebuffer_multisample_blit_scaled
05:22:35: GL_EXT_framebuffer_object
05:22:35: GL_EXT_framebuffer_sRGB
05:22:35: GL_EXT_geometry_shader4
05:22:35: GL_EXT_gpu_program_parameters
05:22:35: GL_EXT_gpu_shader4
05:22:35: GL_EXT_multi_draw_arrays
05:22:35: GL_EXT_multiview_texture_multisample
05:22:35: GL_EXT_multiview_timer_query
05:22:35: GL_EXT_packed_depth_stencil
05:22:35: GL_EXT_packed_float
05:22:35: GL_EXT_packed_pixels
05:22:35: GL_EXT_pixel_buffer_object
05:22:35: GL_EXT_point_parameters
05:22:35: GL_EXT_polygon_offset_clamp
05:22:35: GL_EXT_post_depth_coverage
05:22:35: GL_EXT_provoking_vertex
05:22:35: GL_EXT_raster_multisample
05:22:35: GL_EXT_rescale_normal
05:22:35: GL_EXT_secondary_color
05:22:35: GL_EXT_separate_shader_objects
05:22:35: GL_EXT_separate_specular_color
05:22:35: GL_EXT_shader_image_load_formatted
05:22:35: GL_EXT_shader_image_load_store
05:22:35: GL_EXT_shader_integer_mix
05:22:35: GL_EXT_shadow_funcs
05:22:35: GL_EXT_sparse_texture2
05:22:35: GL_EXT_stencil_two_side
05:22:35: GL_EXT_stencil_wrap
05:22:35: GL_EXT_texture3D
05:22:35: GL_EXT_texture_array
05:22:35: GL_EXT_texture_buffer_object
05:22:35: GL_EXT_texture_compression_dxt1
05:22:35: GL_EXT_texture_compression_latc
05:22:35: GL_EXT_texture_compression_rgtc
05:22:35: GL_EXT_texture_compression_s3tc
05:22:35: GL_EXT_texture_cube_map
05:22:35: GL_EXT_texture_edge_clamp
05:22:35: GL_EXT_texture_env_combine
05:22:35: GL_EXT_texture_env_dot3
05:22:35: GL_EXT_texture_filter_anisotropic
05:22:35: GL_EXT_texture_filter_minmax
05:22:35: GL_EXT_texture_integer
05:22:35: GL_EXT_texture_lod
05:22:35: GL_EXT_texture_lod_bias
05:22:35: GL_EXT_texture_mirror_clamp
05:22:35: GL_EXT_texture_object
05:22:35: GL_EXT_texture_shadow_lod
05:22:35: GL_EXT_texture_shared_exponent
05:22:35: GL_EXT_texture_sRGB
05:22:35: GL_EXT_texture_sRGB_R8
05:22:35: GL_EXT_texture_sRGB_decode
05:22:35: GL_EXT_texture_storage
05:22:35: GL_EXT_texture_swizzle
05:22:35: GL_EXT_timer_query
05:22:35: GL_EXT_transform_feedback2
05:22:35: GL_EXT_vertex_array
05:22:35: GL_EXT_vertex_array_bgra
05:22:35: GL_EXT_vertex_attrib_64bit
05:22:35: GL_EXT_window_rectangles
05:22:35: GL_EXT_x11_sync_object
05:22:35: GL_EXT_import_sync_object
05:22:35: GL_NV_robustness_video_memory_purge
05:22:35: GL_IBM_rasterpos_clip
05:22:35: GL_IBM_texture_mirrored_repeat
05:22:35: GL_KHR_context_flush_control
05:22:35: GL_KHR_debug
05:22:35: GL_EXT_memory_object
05:22:35: GL_EXT_memory_object_fd
05:22:35: GL_NV_memory_object_sparse
05:22:35: GL_KHR_parallel_shader_compile
05:22:35: GL_KHR_no_error
05:22:35: GL_KHR_robust_buffer_access_behavior
05:22:35: GL_KHR_robustness
05:22:35: GL_EXT_semaphore
05:22:35: GL_EXT_semaphore_fd
05:22:35: GL_NV_timeline_semaphore
05:22:35: GL_KHR_shader_subgroup
05:22:35: GL_KTX_buffer_region
05:22:35: GL_NV_alpha_to_coverage_dither_control
05:22:35: GL_NV_bindless_multi_draw_indirect
05:22:35: GL_NV_bindless_multi_draw_indirect_count
05:22:35: GL_NV_bindless_texture
05:22:35: GL_NV_blend_equation_advanced
05:22:35: GL_NV_blend_equation_advanced_coherent
05:22:35: GL_NVX_blend_equation_advanced_multi_draw_buffers
05:22:35: GL_NV_blend_minmax_factor
05:22:35: GL_NV_blend_square
05:22:35: GL_NV_clip_space_w_scaling
05:22:35: GL_NV_command_list
05:22:35: GL_NV_compute_program5
05:22:35: GL_NV_compute_shader_derivatives
05:22:35: GL_NV_conditional_render
05:22:35: GL_NV_conservative_raster
05:22:35: GL_NV_conservative_raster_dilate
05:22:35: GL_NV_conservative_raster_pre_snap
05:22:35: GL_NV_conservative_raster_pre_snap_triangles
05:22:35: GL_NV_conservative_raster_underestimation
05:22:35: GL_NV_copy_depth_to_color
05:22:35: GL_NV_copy_image
05:22:35: GL_NV_depth_buffer_float
05:22:35: GL_NV_depth_clamp
05:22:35: GL_NV_draw_texture
05:22:35: GL_NV_draw_vulkan_image
05:22:35: GL_NV_ES1_1_compatibility
05:22:35: GL_NV_ES3_1_compatibility
05:22:35: GL_NV_explicit_multisample
05:22:35: GL_NV_feature_query
05:22:35: GL_NV_fence
05:22:35: GL_NV_fill_rectangle
05:22:35: GL_NV_float_buffer
05:22:35: GL_NV_fog_distance
05:22:35: GL_NV_fragment_coverage_to_color
05:22:35: GL_NV_fragment_program
05:22:35: GL_NV_fragment_program_option
05:22:35: GL_NV_fragment_program2
05:22:35: GL_NV_fragment_shader_barycentric
05:22:35: GL_NV_fragment_shader_interlock
05:22:35: GL_NV_framebuffer_mixed_samples
05:22:35: GL_NV_framebuffer_multisample_coverage
05:22:35: GL_NV_geometry_shader4
05:22:35: GL_NV_geometry_shader_passthrough
05:22:35: GL_NV_gpu_program4
05:22:35: GL_NV_internalformat_sample_query
05:22:35: GL_NV_gpu_program4_1
05:22:35: GL_NV_gpu_program5
05:22:35: GL_NV_gpu_program5_mem_extended
05:22:35: GL_NV_gpu_program_fp64
05:22:35: GL_NV_gpu_shader5
05:22:35: GL_NV_half_float
05:22:35: GL_NV_light_max_exponent
05:22:35: GL_NV_memory_attachment
05:22:35: GL_NV_mesh_shader
05:22:35: GL_NV_multisample_coverage
05:22:35: GL_NV_multisample_filter_hint
05:22:35: GL_NV_occlusion_query
05:22:35: GL_NV_packed_depth_stencil
05:22:35: GL_NV_parameter_buffer_object
05:22:35: GL_NV_parameter_buffer_object2
05:22:35: GL_NV_path_rendering
05:22:35: GL_NV_path_rendering_shared_edge
05:22:35: GL_NV_pixel_data_range
05:22:35: GL_NV_point_sprite
05:22:35: GL_NV_primitive_restart
05:22:35: GL_NV_primitive_shading_rate
05:22:35: GL_NV_query_resource
05:22:35: GL_NV_query_resource_tag
05:22:35: GL_NV_register_combiners
05:22:35: GL_NV_register_combiners2
05:22:35: GL_NV_representative_fragment_test
05:22:35: GL_NV_sample_locations
05:22:35: GL_NV_sample_mask_override_coverage
05:22:35: GL_NV_scissor_exclusive
05:22:35: GL_NV_shader_atomic_counters
05:22:35: GL_NV_shader_atomic_float
05:22:35: GL_NV_shader_atomic_float64
05:22:35: GL_NV_shader_atomic_fp16_vector
05:22:35: GL_NV_shader_atomic_int64
05:22:35: GL_NV_shader_buffer_load
05:22:35: GL_NV_shader_storage_buffer_object
05:22:35: GL_NV_shader_subgroup_partitioned
05:22:35: GL_NV_shader_texture_footprint
05:22:35: GL_NV_shading_rate_image
05:22:35: GL_NV_stereo_view_rendering
05:22:35: GL_NV_texgen_reflection
05:22:35: GL_NV_texture_barrier
05:22:35: GL_NV_texture_compression_vtc
05:22:35: GL_NV_texture_dirty_tile_map
05:22:35: GL_NV_texture_env_combine4
05:22:35: GL_NV_texture_multisample
05:22:35: GL_NV_texture_rectangle
05:22:35: GL_NV_texture_rectangle_compressed
05:22:35: GL_NV_texture_shader
05:22:35: GL_NV_texture_shader2
05:22:35: GL_NV_texture_shader3
05:22:35: GL_NV_transform_feedback
05:22:35: GL_NV_transform_feedback2
05:22:35: GL_NV_uniform_buffer_unified_memory
05:22:35: GL_NV_uniform_buffer_std430_layout
05:22:35: GL_NV_vdpau_interop
05:22:35: GL_NV_vdpau_interop2
05:22:35: GL_NV_vertex_array_range
05:22:35: GL_NV_vertex_array_range2
05:22:35: GL_NV_vertex_attrib_integer_64bit
05:22:35: GL_NV_vertex_buffer_unified_memory
05:22:35: GL_NV_vertex_program
05:22:35: GL_NV_vertex_program1_1
05:22:35: GL_NV_vertex_program2
05:22:35: GL_NV_vertex_program2_option
05:22:35: GL_NV_vertex_program3
05:22:35: GL_NV_viewport_array2
05:22:35: GL_NV_viewport_swizzle
05:22:35: GL_NVX_conditional_render
05:22:35: GL_NV_gpu_multicast
05:22:35: GL_NVX_progress_fence
05:22:35: GL_NVX_gpu_memory_info
05:22:35: GL_NVX_nvenc_interop
05:22:35: GL_NV_shader_thread_group
05:22:35: GL_NV_shader_thread_shuffle
05:22:35: GL_KHR_blend_equation_advanced
05:22:35: GL_KHR_blend_equation_advanced_coherent
05:22:35: GL_OVR_multiview
05:22:35: GL_OVR_multiview2
05:22:35: GL_SGIS_generate_mipmap
05:22:35: GL_SGIS_texture_lod
05:22:35: GL_SGIX_depth_texture
05:22:35: GL_SGIX_shadow
05:22:35: GL_SUN_slice_accum
05:22:35: **************************************
05:22:35: *** OpenGL 3+ Renderer Started ***
05:22:35: **************************************
05:22:35: Registering ResourceManager for type GpuProgram
05:22:35: RenderSystem capabilities
05:22:35: -------------------------
05:22:35: RenderSystem Name: OpenGL 3+ Rendering Subsystem
05:22:35: GPU Vendor: nvidia
05:22:35: Device Name: NVIDIA GeForce RTX 4090 Laptop GPU/PCIe/SSE2
05:22:35: Driver Version: 4.6.0.0
05:22:35: * Fixed function pipeline: no
05:22:35: * Hardware generation of mipmaps: yes
05:22:35: * Texture blending: yes
05:22:35: * Anisotropic texture filtering: yes
05:22:35: * Dot product texture operation: yes
05:22:35: * Cube mapping: yes
05:22:35: * Hardware stencil buffer: yes
05:22:35: - Stencil depth: 8
05:22:35: - Two sided stencil support: yes
05:22:35: - Wrap stencil values: yes
05:22:35: * Hardware vertex / index buffers: yes
05:22:35: * 32-bit index buffers: yes
05:22:35: * Vertex programs: yes
05:22:35: * Number of floating-point constants for vertex programs: 4096
05:22:35: * Number of integer constants for vertex programs: 4096
05:22:35: * Number of boolean constants for vertex programs: 4096
05:22:35: * Fragment programs: yes
05:22:35: * Number of floating-point constants for fragment programs: 4096
05:22:35: * Number of integer constants for fragment programs: 4096
05:22:35: * Number of boolean constants for fragment programs: 4096
05:22:35: * Geometry programs: yes
05:22:35: * Number of floating-point constants for geometry programs: 2048
05:22:35: * Number of integer constants for geometry programs: 2048
05:22:35: * Number of boolean constants for geometry programs: 2048
05:22:35: * Tessellation Hull programs: yes
05:22:35: * Number of floating-point constants for tessellation hull programs: 2048
05:22:35: * Number of integer constants for tessellation hull programs: 2048
05:22:35: * Number of boolean constants for tessellation hull programs: 2048
05:22:35: * Tessellation Domain programs: yes
05:22:35: * Number of floating-point constants for tessellation domain programs: 2048
05:22:35: * Number of integer constants for tessellation domain programs: 2048
05:22:35: * Number of boolean constants for tessellation domain programs: 2048
05:22:35: * Compute programs: yes
05:22:35: * Number of floating-point constants for compute programs: 2048
05:22:35: * Number of integer constants for compute programs: 2048
05:22:35: * Number of boolean constants for compute programs: 2048
05:22:35: * Supported Shader Profiles: glsl glsl130 glsl140 glsl150 glsl330 glsl400 glsl410 glsl420 glsl430 glsl440
05:22:35: * Texture Compression: yes
05:22:35: - DXT: yes
05:22:35: - VTC: yes
05:22:35: - PVRTC: no
05:22:35: - ATC: no
05:22:35: - ETC1: no
05:22:35: - ETC2: yes
05:22:35: - BC4/BC5: yes
05:22:35: - BC6H/BC7: yes
05:22:35: - ASTC: no
05:22:35: * Hardware Occlusion Query: yes
05:22:35: * User clip planes: yes
05:22:35: * VET_UBYTE4 vertex element type: yes
05:22:35: * Infinite far plane projection: yes
05:22:35: * Hardware render-to-texture: yes
05:22:35: * Floating point textures: yes
05:22:35: * Non-power-of-two textures: yes
05:22:35: * 1d textures: yes
05:22:35: * Volume textures: yes
05:22:35: * Max Texture resolution (2D) 32768
05:22:35: * Max Texture resolution (3D) 16384
05:22:35: * Max Texture resolution (Cubemaps) 32768
05:22:35: * Multiple Render Targets: 8
05:22:35: - With different bit depths: yes
05:22:35: * Point Sprites: yes
05:22:35: * Extended point parameters: yes
05:22:35: * Max Point Size: 189.875
05:22:35: * Vertex texture fetch: yes
05:22:35: * Number of world matrices: 0
05:22:35: * Number of texture units: 16
05:22:35: * Stencil buffer depth: 8
05:22:35: * Number of vertex blend matrices: 0
05:22:35: - Max vertex textures: 32
05:22:35: - Vertex textures shared: yes
05:22:35: * Render to Vertex Buffer : yes
05:22:35: * Hardware Atomic Counters: yes
05:22:35: * Compute max threads per threadgroup per axis: 1024, 1024, 64
05:22:35: * Compute max threads per threadgroup total: 1024
05:22:35: * GL 1.5 without VBO workaround: no
05:22:35: * Frame Buffer objects: yes
05:22:35: * Frame Buffer objects (ARB extension): no
05:22:35: * Frame Buffer objects (ATI extension): no
05:22:35: * PBuffer support: no
05:22:35: * GL 1.5 without HW-occlusion workaround: no
05:22:35: * Vertex Array Objects: yes
05:22:35: * Separate shader objects: no
05:22:35: * Using Reverse Z: yes
05:22:35: DefaultWorkQueue('Root') initialising on thread main.
05:22:35: Particle Renderer Type 'billboard' registered
05:22:35: Added resource location '/opt/ros/jazzy/opt/gz_rendering_vendor/share/gz/gz-rendering8/ogre2/media/2.0/scripts/Compositors' of type 'FileSystem' to resource group 'General'
05:22:35: Added resource location '/opt/ros/jazzy/opt/gz_rendering_vendor/share/gz/gz-rendering8/ogre2/media/2.0/scripts/materials/Common' of type 'FileSystem' to resource group 'General'
05:22:35: Added resource location '/opt/ros/jazzy/opt/gz_rendering_vendor/share/gz/gz-rendering8/ogre2/media/2.0/scripts/materials/Common/GLSL' of type 'FileSystem' to resource group 'General'
05:22:35: Added resource location '/opt/ros/jazzy/opt/gz_rendering_vendor/share/gz/gz-rendering8/ogre2/media/2.0/scripts/materials/Terra' of type 'FileSystem' to resource group 'General'
05:22:35: Added resource location '/opt/ros/jazzy/opt/gz_rendering_vendor/share/gz/gz-rendering8/ogre2/media/2.0/scripts/materials/Terra/GLSL' of type 'FileSystem' to resource group 'General'
05:22:35: HLMS Library path '/opt/ros/jazzy/opt/gz_rendering_vendor/share/gz/gz-rendering8/ogre2/media/Hlms/Gz' has no piece files. Are you sure you provided the right path with read access?
05:22:35: HLMS Library path '/opt/ros/jazzy/opt/gz_rendering_vendor/share/gz/gz-rendering8/ogre2/media/Hlms/Gz' has no piece files. Are you sure you provided the right path with read access?
05:22:35: Added resource location '/opt/ros/jazzy/opt/gz_rendering_vendor/share/gz/gz-rendering8/ogre2/media' of type 'FileSystem' to resource group 'General'
05:22:35: Added resource location '/opt/ros/jazzy/opt/gz_rendering_vendor/share/gz/gz-rendering8/ogre2/media/materials/programs' of type 'FileSystem' to resource group 'General'
05:22:35: Added resource location '/opt/ros/jazzy/opt/gz_rendering_vendor/share/gz/gz-rendering8/ogre2/media/materials/programs/GLSL' of type 'FileSystem' to resource group 'General'
05:22:35: Added resource location '/opt/ros/jazzy/opt/gz_rendering_vendor/share/gz/gz-rendering8/ogre2/media/materials/programs/Metal' of type 'FileSystem' to resource group 'General'
05:22:35: Added resource location '/opt/ros/jazzy/opt/gz_rendering_vendor/share/gz/gz-rendering8/ogre2/media/materials/scripts' of type 'FileSystem' to resource group 'General'
05:22:35: Added resource location '/opt/ros/jazzy/opt/gz_rendering_vendor/share/gz/gz-rendering8/ogre2/media/materials/textures' of type 'FileSystem' to resource group 'General'
05:22:35: Added resource location '/opt/ros/jazzy/opt/gz_rendering_vendor/share/gz/gz-rendering8/ogre2/media/Compute/Tools' of type 'FileSystem' to resource group 'General'
05:22:35: Added resource location '/opt/ros/jazzy/opt/gz_rendering_vendor/share/gz/gz-rendering8/ogre2/media/Compute/Tools/Any' of type 'FileSystem' to resource group 'General'
05:22:35: Added resource location '/opt/ros/jazzy/opt/gz_rendering_vendor/share/gz/gz-rendering8/ogre2/media/Compute/Tools/GLSL' of type 'FileSystem' to resource group 'General'
05:22:35: Added resource location '/opt/ros/jazzy/opt/gz_rendering_vendor/share/gz/gz-rendering8/ogre2/media/Compute/Tools/HLSL' of type 'FileSystem' to resource group 'General'
05:22:35: Added resource location '/opt/ros/jazzy/opt/gz_rendering_vendor/share/gz/gz-rendering8/ogre2/media/Compute/Tools/Metal' of type 'FileSystem' to resource group 'General'
05:22:35: Added resource location '/opt/ros/jazzy/opt/gz_rendering_vendor/share/gz/gz-rendering8/ogre2/media/VCT' of type 'FileSystem' to resource group 'General'
05:22:35: Added resource location '/opt/ros/jazzy/opt/gz_rendering_vendor/share/gz/gz-rendering8/ogre2/media/VCT/ImageVoxelizer' of type 'FileSystem' to resource group 'General'
05:22:35: Added resource location '/opt/ros/jazzy/opt/gz_rendering_vendor/share/gz/gz-rendering8/ogre2/media/VCT/Visualizer' of type 'FileSystem' to resource group 'General'
05:22:35: Added resource location '/opt/ros/jazzy/opt/gz_rendering_vendor/share/gz/gz-rendering8/ogre2/media/Hlms/Common/Any' of type 'FileSystem' to resource group 'General'
05:22:35: Added resource location '/opt/ros/jazzy/opt/gz_rendering_vendor/share/gz/gz-rendering8/ogre2/media/Hlms/Common/GLSL' of type 'FileSystem' to resource group 'General'
05:22:35: Added resource location '/opt/ros/jazzy/opt/gz_rendering_vendor/share/gz/gz-rendering8/ogre2/media/Hlms/Pbs/Any' of type 'FileSystem' to resource group 'General'
05:22:35: Parsing scripts for resource group Autodetect
05:22:35: Finished parsing scripts for resource group Autodetect
05:22:35: Creating resources for group Autodetect
05:22:35: All done
05:22:35: Parsing scripts for resource group General
05:22:35: Parsing script Quad.program
05:22:35: Parsing script picker.program
05:22:35: Parsing script DPSM.material
05:22:35: Parsing script EsmGaussianBlurLogFilter.material
05:22:35: Parsing script DepthUtils.material
05:22:35: Parsing script Copyback.material
05:22:35: Parsing script GpuNormalMapper.material
05:22:35: Parsing script gpu_rays.material
05:22:35: Parsing script wide_angle_camera.material
05:22:35: Parsing script picker.material
05:22:35: Parsing script depth_camera.material
05:22:35: Parsing script gaussian_noise.material
05:22:35: Parsing script lens_flare.material
05:22:35: Parsing script skybox.material
05:22:35: Parsing script selection_buffer.material
05:22:35: Parsing script point_cloud_point.material
05:22:35: Parsing script thermal.material
05:22:35: Parsing script VoxelVisualizer.material
05:22:35: Parsing script GpuNormalMapper.compositor
05:22:35: Parsing script TerraShadowGenerator.compositor
05:22:35: Parsing script lens_flare.compositor
05:22:35: Parsing script GpuRays.compositor
05:22:35: Parsing script wide_angle_camera.compositor
05:22:35: Parsing script VctTexDownsample.compositor
05:22:35: Parsing script EsmGaussianBlurLogFilter.material.json
05:22:35: Parsing script Mipmaps.material.json
05:22:35: Parsing script TerraShadowGenerator.material.json
05:22:35: Parsing script ClearUav.material.json
05:22:35: Parsing script Voxelizer.material.json
05:22:35: Finished parsing scripts for resource group General
05:22:35: Creating resources for group General
05:22:35: All done
05:22:35: Parsing scripts for resource group Internal
05:22:35: Finished parsing scripts for resource group Internal
05:22:35: Creating resources for group Internal
05:22:35: All done
05:22:35: Added resource location '/opt/ros/jazzy/opt/gz_rendering_vendor/share/gz/gz-rendering8/media/materials/textures/' of type 'FileSystem' to resource group 'General'
05:22:57: Can't assign material scene::Material(65521) because this Material does not exist. Have you forgotten to define it in a .material script?
```
Description
When following this tutorial for playing back recorded state logs, the GUI launches but displays an empty viewport and no entities or world content. The console logs show that the log file is loaded and playback begins, but nothing appears in the scene.
-
Expected behavior:Entities recorded in the .tlog
should be rendered in the 3D view, and appear in the Entity Tree. The user should be able to scrub through time using Playback Scrubber and see the robot/world motion as recorded.
-
Actual behavior: * GUI viewport remains empty.
-
Entity Tree shows no entities.
-
Despite plugins like PlaybackScrubber
being loaded, playback seems to have no visible effect.
Steps to reproduce
Run Logging tutorial
Output
[Msg] Gazebo Sim GUI v8.9.0
[Dbg] [gz.cc:166] Subscribing to [/gazebo/starting_world].
[Dbg] [gz.cc:168] Waiting for a world to be set from the GUI...
[Dbg] [Gui.cc:275] Waiting for subscribers to [/gazebo/starting_world]...
[Msg] Received world [] from the GUI.
[Dbg] [gz.cc:172] Unsubscribing from [/gazebo/starting_world].
[Msg] Gazebo Sim Server v8.9.0
[Msg] Playing back statesfoo4
[Msg] Loading default world.
QStandardPaths: XDG_RUNTIME_DIR not set, defaulting to '/tmp/runtime-kinisi'
[Dbg] [Application.cc:96] Initializing application.
[Dbg] [Application.cc:170] Qt using OpenGL graphics interface
[GUI] [Dbg] [Application.cc:657] Create main window
[Msg] Serving entity system service on [/entity/system/add]
[Msg] Loaded level [default]
[Msg] Loading log file [/home/kinisi/foo4/state.tlog]
[Dbg] [SystemManager.cc:80] Loaded system [gz::sim::systems::LogPlayback] for entity [1]
[Msg] Serving world controls on [/world/default/control], [/world/default/control/state] and [/world/default/playback/control]
[Msg] Serving GUI information on [/world/default/gui/info]
[Msg] World [default] initialized with [] physics profile.
[Msg] Serving world SDF generation service on [/world/default/generate_world_sdf]
[Msg] Serving world names on [/gazebo/worlds]
[Msg] Resource path add service on [/gazebo/resource_paths/add].
[Msg] Resource path get service on [/gazebo/resource_paths/get].
[Msg] Resource path resolve service on [/gazebo/resource_paths/resolve].
[Msg] Resource paths published on [/gazebo/resource_paths].
[Msg] Server control service on [/server_control].
[GUI] [Dbg] [PathManager.cc:68] Requesting resource paths through [/gazebo/resource_paths/get]
[GUI] [Dbg] [Gui.cc:355] GUI requesting list of world names. The server may be busy downloading resources. Please be patient.
[GUI] [Dbg] [PathManager.cc:57] Received resource paths.
[GUI] [Dbg] [Gui.cc:413] Requesting GUI from [/world/default/gui/info]...
[GUI] [Dbg] [GuiRunner.cc:149] Requesting initial state from [/world/default/state]...
[GUI] [Msg] Loading config [/home/kinisi/.gz/sim/8/playback_gui.config]
[GUI] [Dbg] [Application.cc:528] Loading plugin [MinimalScene]
[GUI] [Dbg] [MinimalScene.cc:802] Creating gz-rendering interface for OpenGL
[GUI] [Dbg] [MinimalScene.cc:802] Creating gz-rendering interface for OpenGL
[GUI] [Dbg] [MinimalScene.cc:986] Creating render thread interface for OpenGL
[GUI] [Dbg] [MinimalScene.cc:802] Creating gz-rendering interface for OpenGL
[GUI] [Dbg] [MinimalScene.cc:986] Creating render thread interface for OpenGL
[GUI] [Msg] Added plugin [3D View] to main window
[GUI] [Msg] Loaded plugin [MinimalScene] from path [/opt/ros/jazzy/opt/gz_gui_vendor/lib/gz-gui-8/plugins/libMinimalScene.so]
[GUI] [Dbg] [Application.cc:528] Loading plugin [EntityContextMenuPlugin]
[GUI] [Msg] Currently tracking topic on [/gui/currently_tracked]
[GUI] [Msg] Added plugin [Entity Context Menu] to main window
[GUI] [Msg] Loaded plugin [EntityContextMenuPlugin] from path [/opt/ros/jazzy/opt/gz_sim_vendor/lib/gz-sim-8/plugins/gui/libEntityContextMenuPlugin.so]
[GUI] [Dbg] [Application.cc:528] Loading plugin [GzSceneManager]
[GUI] [Msg] Added plugin [Scene Manager] to main window
[GUI] [Msg] Loaded plugin [GzSceneManager] from path [/opt/ros/jazzy/opt/gz_sim_vendor/lib/gz-sim-8/plugins/gui/libGzSceneManager.so]
[GUI] [Dbg] [Application.cc:528] Loading plugin [InteractiveViewControl]
[GUI] [Msg] Camera view controller topic advertised on [/gui/camera/view_control]
[GUI] [Msg] Camera reference visual topic advertised on [/gui/camera/view_control/reference_visual]
[GUI] [Msg] Camera view control sensitivity advertised on [/gui/camera/view_control/sensitivity]
[GUI] [Msg] Added plugin [Interactive view control] to main window
[GUI] [Msg] Loaded plugin [InteractiveViewControl] from path [/opt/ros/jazzy/opt/gz_gui_vendor/lib/gz-gui-8/plugins/libInteractiveViewControl.so]
[GUI] [Dbg] [Application.cc:528] Loading plugin [CameraTracking]
[GUI] [Msg] Added plugin [Camera tracking] to main window
[GUI] [Msg] Loaded plugin [CameraTracking] from path [/opt/ros/jazzy/opt/gz_gui_vendor/lib/gz-gui-8/plugins/libCameraTracking.so]
[GUI] [Dbg] [Application.cc:528] Loading plugin [MarkerManager]
[GUI] [Msg] Listening to stats on [/world/default/stats]
[GUI] [Msg] Added plugin [Marker Manager] to main window
[GUI] [Msg] Loaded plugin [MarkerManager] from path [/opt/ros/jazzy/opt/gz_gui_vendor/lib/gz-gui-8/plugins/libMarkerManager.so]
[GUI] [Dbg] [Application.cc:528] Loading plugin [SelectEntities]
[GUI] [Msg] Added plugin [Select entities] to main window
[GUI] [Msg] Loaded plugin [SelectEntities] from path [/opt/ros/jazzy/opt/gz_sim_vendor/lib/gz-sim-8/plugins/gui/libSelectEntities.so]
[GUI] [Dbg] [Application.cc:528] Loading plugin [VisualizationCapabilities]
[GUI] [Msg] View as transparent service on [/gui/view/transparent]
[GUI] [Msg] View as wireframes service on [/gui/view/wireframes]
[GUI] [Msg] View center of mass service on [/gui/view/com]
[GUI] [Msg] View inertia service on [/gui/view/inertia]
[GUI] [Msg] View collisions service on [/gui/view/collisions]
[GUI] [Msg] View joints service on [/gui/view/joints]
[GUI] [Msg] View frames service on [/gui/view/frames]
[GUI] [Msg] Added plugin [Visualization capabilities] to main window
[GUI] [Msg] Loaded plugin [VisualizationCapabilities] from path [/opt/ros/jazzy/opt/gz_sim_vendor/lib/gz-sim-8/plugins/gui/libVisualizationCapabilities.so]
[GUI] [Dbg] [Application.cc:528] Loading plugin [WorldControl]
[GUI] [Msg] Using world control service [/world/default/control]
[GUI] [Msg] Listening to stats on [/world/default/stats]
[GUI] [Dbg] [WorldControl.cc:237] Using an event to share WorldControl msgs with the server
[GUI] [Msg] Added plugin [World control] to main window
[GUI] [Msg] Loaded plugin [WorldControl] from path [/opt/ros/jazzy/opt/gz_gui_vendor/lib/gz-gui-8/plugins/libWorldControl.so]
[GUI] [Dbg] [Application.cc:528] Loading plugin [PlaybackScrubber]
[GUI] [Msg] Added plugin [Playback Scrubber] to main window
[GUI] [Msg] Loaded plugin [PlaybackScrubber] from path [/opt/ros/jazzy/opt/gz_sim_vendor/lib/gz-sim-8/plugins/gui/libPlaybackScrubber.so]
[GUI] [Dbg] [Application.cc:528] Loading plugin [ComponentInspector]
[GUI] [Msg] Added plugin [Component inspector] to main window
[GUI] [Msg] Loaded plugin [ComponentInspector] from path [/opt/ros/jazzy/opt/gz_sim_vendor/lib/gz-sim-8/plugins/gui/libComponentInspector.so]
[GUI] [Dbg] [Application.cc:528] Loading plugin [EntityTree]
[GUI] [Msg] Currently tracking topic on [/gui/currently_tracked]
[GUI] [Msg] Added plugin [Entity tree] to main window
[GUI] [Msg] Loaded plugin [EntityTree] from path [/opt/ros/jazzy/opt/gz_sim_vendor/lib/gz-sim-8/plugins/gui/libEntityTree.so]
[GUI] [Dbg] [Application.cc:398] Loading window config
[GUI] [Msg] Using server control service [/server_control]
[GUI] [Dbg] [Application.cc:671] Applying config
[GUI] [Dbg] [MinimalScene.cc:802] Creating gz-rendering interface for OpenGL
[GUI] [Dbg] [MinimalScene.cc:986] Creating render thread interface for OpenGL
[GUI] [Msg] Loading plugin [gz-rendering-ogre2]
libEGL warning: egl: failed to create dri2 screen
libEGL warning: egl: failed to create dri2 screen
libEGL warning: egl: failed to create dri2 screen
[GUI] [Dbg] [MinimalScene.cc:749] Create scene [scene]
[GUI] [Dbg] [MinimalScene.cc:1037] Creating texture node render interface for OpenGL
[GUI] [Dbg] [SelectEntities.cc:452] SelectEntities plugin is using camera [scene::Camera(65527)]
[GUI] [Dbg] [MarkerManager.cc:169] Advertise /marker/list service.
[GUI] [Dbg] [MarkerManager.cc:179] Advertise /marker/list.
[GUI] [Dbg] [MarkerManager.cc:189] Advertise /marker_array.
[GUI] [Dbg] [CameraTracking.cc:205] CameraTrackingPrivate plugin is moving camera [scene::Camera(65527)]
[GUI] [Msg] Move to service on [/gui/move_to]
[GUI] [Msg] Follow service on [/gui/follow] (deprecated)
[GUI] [Msg] Tracking topic on [/gui/track]
[GUI] [Msg] Tracking status topic on [/gui/currently_tracked]
[GUI] [Msg] Move to pose service on [/gui/move_to/pose]
[GUI] [Msg] Camera pose topic advertised on [/gui/camera/pose]
[GUI] [Msg] Follow offset service on [/gui/follow/offset] (deprecated)
[GUI] [Dbg] [InteractiveViewControl.cc:176] InteractiveViewControl plugin is moving camera [scene::Camera(65527)]
[GUI] [Dbg] [EntityContextMenuPlugin.cc:79] Entity context menu plugin is using camera [scene::Camera(65527)]
[Msg] Found no publishers on /stats, adding root stats topic
[Msg] Found no publishers on /clock, adding root clock topic
[Dbg] [SimulationRunner.cc:533] Creating PostUpdate worker threads: 1
[Msg] End of log file reached. Time: 8 seconds