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Gazebo Sim GUI stays blank during playback tutorial #3010

@miccol

Description

@miccol

Environment

  • OS Version: Ubuntu 22.04
  • Binary build 8.9.0
  • If this is a GUI or sensor rendering bug, describe your GPU and rendering system. Otherwise delete this section.
    • Rendering plugin: [ogre2].
      • Sensor rendering error.
      • GUI rendering error.
    • EGL headless mode:
      • Running in EGL headless mode
    • Generally, mention all circumstances that might affect rendering capabilities:
      • running on a dual GPU machine (integrated GPU + discrete GPU)
      • running on a multi-GPU machine (it has multiple discrete GPUs)
      • running on real hardware
      • running in virtual machine
      • running in Docker/Singularity
      • running remotely (e.g. via SSH)
      • running in a cloud
      • using VirtualGL, XVFB, Xdummy, XVNC or other indirect rendering utilities
      • GPU is concurrently used for other tasks
        • desktop acceleration
        • video decoding (i.e. a playing Youtube video)
        • video encoding
        • CUDA/ROCm computations (Tensorflow, Torch, Caffe running)
        • multiple simulators running at the same time
      • other...
    • Rendering system info:
direct rendering: Yes
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: NVIDIA GeForce RTX 4090 Laptop GPU/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 550.163.01
OpenGL core profile shading language version string: 4.60 NVIDIA
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL version string: 4.6.0 NVIDIA 550.163.01
OpenGL shading language version string: 4.60 NVIDIA
OpenGL context flags: (none)
OpenGL profile mask: (none)
OpenGL ES profile version string: OpenGL ES 3.2 NVIDIA 550.163.01
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
kinisi      2719  3.4  0.7 27778264 247360 tty2  Sl+  05:10   0:52 /usr/lib/xorg/Xorg vt2 -displayfd 3 -auth /run/user/1000/gdm/Xauthority -nolisten tcp -background none -noreset -keeptty -novtswitch -verbose 3
kinisi     58637  0.0  0.0   3976  2048 pts/5    S+   05:35   0:00 grep --color=auto Xorg

might require installing mesa-utils package
ps aux | grep Xorg
sudo env LANG=C X -version # if you don't have root access, try to tell the version of Xorg e.g. via package manager
```
- On Windows, run dxdiag and report the GPU-related information.
- On Mac OS, open a terminal and type `system_profiler SPDisplaysDataType`. Copy the output here.

-Please, attach the ogre.log or ogre2.log file from `~/.gz/rendering`

``` 05:22:35: Creating resource group General 05:22:35: Creating resource group Internal 05:22:35: Creating resource group Autodetect 05:22:35: SceneManagerFactory for type 'DefaultSceneManager' registered. 05:22:35: Registering ResourceManager for type Material 05:22:35: Registering ResourceManager for type Mesh 05:22:35: Registering ResourceManager for type Mesh2 05:22:35: Registering ResourceManager for type OldSkeleton 05:22:35: MovableObjectFactory for type 'ParticleSystem' registered. 05:22:35: ArchiveFactory for archive type FileSystem registered. 05:22:35: ArchiveFactory for archive type Zip registered. 05:22:35: ArchiveFactory for archive type EmbeddedZip registered. 05:22:35: DDS codec registering 05:22:35: FreeImage version: 3.18.0 05:22:35: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 05:22:35: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,psb,cut,xbm,xpm,gif,hdr,g3,sgi,rgb,rgba,bw,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti,x3f,webp,jxr,wdp,hdp 05:22:35: ETC codec registering 05:22:35: OITD codec registering 05:22:35: Registering ResourceManager for type HighLevelGpuProgram 05:22:35: MovableObjectFactory for type 'Decal' registered. 05:22:35: MovableObjectFactory for type 'InternalCubemapProbe' registered. 05:22:35: MovableObjectFactory for type 'Entity' registered. 05:22:35: MovableObjectFactory for type 'Item' registered. 05:22:35: MovableObjectFactory for type 'Light' registered. 05:22:35: MovableObjectFactory for type 'Rectangle2Dv2' registered. 05:22:35: MovableObjectFactory for type 'BillboardSet' registered. 05:22:35: MovableObjectFactory for type 'ManualObject2' registered. 05:22:35: MovableObjectFactory for type 'BillboardChain' registered. 05:22:35: MovableObjectFactory for type 'RibbonTrail' registered. 05:22:35: MovableObjectFactory for type 'WireAabb' registered. 05:22:35: *-*-* OGRE Initialising 05:22:35: *-*-* Version 2.3.3 (Daedalus) 05:22:35: OverlayElementFactory for type Panel registered. 05:22:35: OverlayElementFactory for type BorderPanel registered. 05:22:35: OverlayElementFactory for type TextArea registered. 05:22:35: Registering ResourceManager for type Font 05:22:35: Loading library /opt/ros/jazzy/opt/gz_ogre_next_vendor/lib/OGRE-Next/RenderSystem_GL3Plus.so 05:22:35: Installing plugin: GL 3+ RenderSystem 05:22:35: OpenGL 3+ Rendering Subsystem created. 05:22:35: Found Num EGL Devices: 4 05:22:35: EGL Device: EGL_NV_device_cuda EGL_EXT_device_drm EGL_EXT_device_drm_render_node EGL_EXT_device_query_name EGL_EXT_device_persistent_id #0 /dev/dri/card2 05:22:35: Trying to init device: EGL_NV_device_cuda EGL_EXT_device_drm EGL_EXT_device_drm_render_node EGL_EXT_device_query_name EGL_EXT_device_persistent_id #0 /dev/dri/card2... 05:22:35: Created GL 4.5 context for device EGL_NV_device_cuda EGL_EXT_device_drm EGL_EXT_device_drm_render_node EGL_EXT_device_query_name EGL_EXT_device_persistent_id #0 /dev/dri/card2 05:22:35: Destroying device: EGL_NV_device_cuda EGL_EXT_device_drm EGL_EXT_device_drm_render_node EGL_EXT_device_query_name EGL_EXT_device_persistent_id #0 /dev/dri/card2... 05:22:35: EGL Device: EGL_EXT_device_drm EGL_EXT_device_drm_render_node #1 /dev/dri/card1 05:22:35: Trying to init device: EGL_EXT_device_drm EGL_EXT_device_drm_render_node #1 /dev/dri/card1... 05:22:35: Created GL 4.5 context for device EGL_EXT_device_drm EGL_EXT_device_drm_render_node #1 /dev/dri/card1 05:22:35: Destroying device: EGL_EXT_device_drm EGL_EXT_device_drm_render_node #1 /dev/dri/card1... 05:22:35: EGL Device: EGL_EXT_device_drm EGL_EXT_device_drm_render_node #2 /dev/dri/card2 05:22:35: Trying to init device: EGL_EXT_device_drm EGL_EXT_device_drm_render_node #2 /dev/dri/card2... 05:22:35: OGRE EXCEPTION(3:RenderingAPIException): eglInitialize failed for device EGL_EXT_device_drm EGL_EXT_device_drm_render_node #2 /dev/dri/card2 in EGLSupport::getGLDisplay at ./.obj-x86_64-linux-gnu/gz_ogre_next_vendor-prefix/src/gz_ogre_next_vendor/RenderSystems/GL3Plus/src/windowing/EGL/PBuffer/OgreEglPBufferSupport.cpp (line 320) 05:22:35: OGRE EXCEPTION(3:RenderingAPIException): eglInitialize failed for device EGL_EXT_device_drm EGL_EXT_device_drm_render_node #2 /dev/dri/card2 in EGLSupport::getGLDisplay at ./.obj-x86_64-linux-gnu/gz_ogre_next_vendor-prefix/src/gz_ogre_next_vendor/RenderSystems/GL3Plus/src/windowing/EGL/PBuffer/OgreEglPBufferSupport.cpp (line 320) 05:22:35: Destroying device: EGL_EXT_device_drm EGL_EXT_device_drm_render_node #2 /dev/dri/card2... 05:22:35: EGL Device: EGL_MESA_device_software EGL_EXT_device_drm_render_node #3 05:22:35: Trying to init device: EGL_MESA_device_software EGL_EXT_device_drm_render_node #3... 05:22:35: Created GL 4.5 context for device EGL_MESA_device_software EGL_EXT_device_drm_render_node #3 05:22:35: Destroying device: EGL_MESA_device_software EGL_EXT_device_drm_render_node #3... 05:22:35: Plugin successfully installed 05:22:35: Loading library /opt/ros/jazzy/opt/gz_ogre_next_vendor/lib/OGRE-Next/Plugin_ParticleFX.so 05:22:35: Installing plugin: ParticleFX 05:22:35: Particle Emitter Type 'Point' registered 05:22:35: Particle Emitter Type 'Box' registered 05:22:35: Particle Emitter Type 'Ellipsoid' registered 05:22:35: Particle Emitter Type 'Cylinder' registered 05:22:35: Particle Emitter Type 'Ring' registered 05:22:35: Particle Emitter Type 'HollowEllipsoid' registered 05:22:35: Particle Affector Type 'LinearForce' registered 05:22:35: Particle Affector Type 'ColourFader' registered 05:22:35: Particle Affector Type 'ColourFader2' registered 05:22:35: Particle Affector Type 'ColourImage' registered 05:22:35: Particle Affector Type 'ColourInterpolator' registered 05:22:35: Particle Affector Type 'Scaler' registered 05:22:35: Particle Affector Type 'Rotator' registered 05:22:35: Particle Affector Type 'DirectionRandomiser' registered 05:22:35: Particle Affector Type 'DeflectorPlane' registered 05:22:35: Plugin successfully installed 05:22:35: CPU Identifier & Features 05:22:35: ------------------------- 05:22:35: * CPU ID: GenuineIntel: Intel(R) Core(TM) i9-14900HX 05:22:35: * Logical cores: 32 05:22:35: * SSE: yes 05:22:35: * SSE2: yes 05:22:35: * SSE3: yes 05:22:35: * MMX: yes 05:22:35: * MMXEXT: yes 05:22:35: * 3DNOW: no 05:22:35: * 3DNOWEXT: no 05:22:35: * CMOV: yes 05:22:35: * TSC: yes 05:22:35: * FPU: yes 05:22:35: * PRO: yes 05:22:35: * HT: no 05:22:35: ------------------------- 05:22:35: ****************************** *** Starting GLX Subsystem *** ****************************** 05:22:35: GL3PlusRenderSystem::_createRenderWindow "OgreWindow(0)_0", 1x1 windowed miscParams: FSAA=0 border=none contentScalingFactor=1.000000 currentGLContext=true externalGLControl=true gamma=Yes parentWindowHandle=90177550 stereoMode=Frame Sequential 05:22:35: GLXWindow::create used FBConfigID = 165 05:22:35: GL Version = 4.6.0.0 05:22:35: GL_VERSION = 4.6.0 NVIDIA 550.163.01 05:22:35: GL_VENDOR = NVIDIA Corporation 05:22:35: GL_RENDERER = NVIDIA GeForce RTX 4090 Laptop GPU/PCIe/SSE2 05:22:35: GL_EXTENSIONS = 05:22:35: GL_AMD_multi_draw_indirect 05:22:35: GL_AMD_seamless_cubemap_per_texture 05:22:35: GL_AMD_vertex_shader_viewport_index 05:22:35: GL_AMD_vertex_shader_layer 05:22:35: GL_ARB_arrays_of_arrays 05:22:35: GL_ARB_base_instance 05:22:35: GL_ARB_bindless_texture 05:22:35: GL_ARB_blend_func_extended 05:22:35: GL_ARB_buffer_storage 05:22:35: GL_ARB_clear_buffer_object 05:22:35: GL_ARB_clear_texture 05:22:35: GL_ARB_clip_control 05:22:35: GL_ARB_color_buffer_float 05:22:35: GL_ARB_compatibility 05:22:35: GL_ARB_compressed_texture_pixel_storage 05:22:35: GL_ARB_conservative_depth 05:22:35: GL_ARB_compute_shader 05:22:35: GL_ARB_compute_variable_group_size 05:22:35: GL_ARB_conditional_render_inverted 05:22:35: GL_ARB_copy_buffer 05:22:35: GL_ARB_copy_image 05:22:35: GL_ARB_cull_distance 05:22:35: GL_ARB_debug_output 05:22:35: GL_ARB_depth_buffer_float 05:22:35: GL_ARB_depth_clamp 05:22:35: GL_ARB_depth_texture 05:22:35: GL_ARB_derivative_control 05:22:35: GL_ARB_direct_state_access 05:22:35: GL_ARB_draw_buffers 05:22:35: GL_ARB_draw_buffers_blend 05:22:35: GL_ARB_draw_indirect 05:22:35: GL_ARB_draw_elements_base_vertex 05:22:35: GL_ARB_draw_instanced 05:22:35: GL_ARB_enhanced_layouts 05:22:35: GL_ARB_ES2_compatibility 05:22:35: GL_ARB_ES3_compatibility 05:22:35: GL_ARB_ES3_1_compatibility 05:22:35: GL_ARB_ES3_2_compatibility 05:22:35: GL_ARB_explicit_attrib_location 05:22:35: GL_ARB_explicit_uniform_location 05:22:35: GL_ARB_fragment_coord_conventions 05:22:35: GL_ARB_fragment_layer_viewport 05:22:35: GL_ARB_fragment_program 05:22:35: GL_ARB_fragment_program_shadow 05:22:35: GL_ARB_fragment_shader 05:22:35: GL_ARB_fragment_shader_interlock 05:22:35: GL_ARB_framebuffer_no_attachments 05:22:35: GL_ARB_framebuffer_object 05:22:35: GL_ARB_framebuffer_sRGB 05:22:35: GL_ARB_geometry_shader4 05:22:35: GL_ARB_get_program_binary 05:22:35: GL_ARB_get_texture_sub_image 05:22:35: GL_ARB_gl_spirv 05:22:35: GL_ARB_gpu_shader5 05:22:35: GL_ARB_gpu_shader_fp64 05:22:35: GL_ARB_gpu_shader_int64 05:22:35: GL_ARB_half_float_pixel 05:22:35: GL_ARB_half_float_vertex 05:22:35: GL_ARB_imaging 05:22:35: GL_ARB_indirect_parameters 05:22:35: GL_ARB_instanced_arrays 05:22:35: GL_ARB_internalformat_query 05:22:35: GL_ARB_internalformat_query2 05:22:35: GL_ARB_invalidate_subdata 05:22:35: GL_ARB_map_buffer_alignment 05:22:35: GL_ARB_map_buffer_range 05:22:35: GL_ARB_multi_bind 05:22:35: GL_ARB_multi_draw_indirect 05:22:35: GL_ARB_multisample 05:22:35: GL_ARB_multitexture 05:22:35: GL_ARB_occlusion_query 05:22:35: GL_ARB_occlusion_query2 05:22:35: GL_ARB_parallel_shader_compile 05:22:35: GL_ARB_pipeline_statistics_query 05:22:35: GL_ARB_pixel_buffer_object 05:22:35: GL_ARB_point_parameters 05:22:35: GL_ARB_point_sprite 05:22:35: GL_ARB_polygon_offset_clamp 05:22:35: GL_ARB_post_depth_coverage 05:22:35: GL_ARB_program_interface_query 05:22:35: GL_ARB_provoking_vertex 05:22:35: GL_ARB_query_buffer_object 05:22:35: GL_ARB_robust_buffer_access_behavior 05:22:35: GL_ARB_robustness 05:22:35: GL_ARB_sample_locations 05:22:35: GL_ARB_sample_shading 05:22:35: GL_ARB_sampler_objects 05:22:35: GL_ARB_seamless_cube_map 05:22:35: GL_ARB_seamless_cubemap_per_texture 05:22:35: GL_ARB_separate_shader_objects 05:22:35: GL_ARB_shader_atomic_counter_ops 05:22:35: GL_ARB_shader_atomic_counters 05:22:35: GL_ARB_shader_ballot 05:22:35: GL_ARB_shader_bit_encoding 05:22:35: GL_ARB_shader_clock 05:22:35: GL_ARB_shader_draw_parameters 05:22:35: GL_ARB_shader_group_vote 05:22:35: GL_ARB_shader_image_load_store 05:22:35: GL_ARB_shader_image_size 05:22:35: GL_ARB_shader_objects 05:22:35: GL_ARB_shader_precision 05:22:35: GL_ARB_shader_storage_buffer_object 05:22:35: GL_ARB_shader_subroutine 05:22:35: GL_ARB_shader_texture_image_samples 05:22:35: GL_ARB_shader_texture_lod 05:22:35: GL_ARB_shading_language_100 05:22:35: GL_ARB_shader_viewport_layer_array 05:22:35: GL_ARB_shading_language_420pack 05:22:35: GL_ARB_shading_language_include 05:22:35: GL_ARB_shading_language_packing 05:22:35: GL_ARB_shadow 05:22:35: GL_ARB_sparse_buffer 05:22:35: GL_ARB_sparse_texture 05:22:35: GL_ARB_sparse_texture2 05:22:35: GL_ARB_sparse_texture_clamp 05:22:35: GL_ARB_spirv_extensions 05:22:35: GL_ARB_stencil_texturing 05:22:35: GL_ARB_sync 05:22:35: GL_ARB_tessellation_shader 05:22:35: GL_ARB_texture_barrier 05:22:35: GL_ARB_texture_border_clamp 05:22:35: GL_ARB_texture_buffer_object 05:22:35: GL_ARB_texture_buffer_object_rgb32 05:22:35: GL_ARB_texture_buffer_range 05:22:35: GL_ARB_texture_compression 05:22:35: GL_ARB_texture_compression_bptc 05:22:35: GL_ARB_texture_compression_rgtc 05:22:35: GL_ARB_texture_cube_map 05:22:35: GL_ARB_texture_cube_map_array 05:22:35: GL_ARB_texture_env_add 05:22:35: GL_ARB_texture_env_combine 05:22:35: GL_ARB_texture_env_crossbar 05:22:35: GL_ARB_texture_env_dot3 05:22:35: GL_ARB_texture_filter_anisotropic 05:22:35: GL_ARB_texture_filter_minmax 05:22:35: GL_ARB_texture_float 05:22:35: GL_ARB_texture_gather 05:22:35: GL_ARB_texture_mirror_clamp_to_edge 05:22:35: GL_ARB_texture_mirrored_repeat 05:22:35: GL_ARB_texture_multisample 05:22:35: GL_ARB_texture_non_power_of_two 05:22:35: GL_ARB_texture_query_levels 05:22:35: GL_ARB_texture_query_lod 05:22:35: GL_ARB_texture_rectangle 05:22:35: GL_ARB_texture_rg 05:22:35: GL_ARB_texture_rgb10_a2ui 05:22:35: GL_ARB_texture_stencil8 05:22:35: GL_ARB_texture_storage 05:22:35: GL_ARB_texture_storage_multisample 05:22:35: GL_ARB_texture_swizzle 05:22:35: GL_ARB_texture_view 05:22:35: GL_ARB_timer_query 05:22:35: GL_ARB_transform_feedback2 05:22:35: GL_ARB_transform_feedback3 05:22:35: GL_ARB_transform_feedback_instanced 05:22:35: GL_ARB_transform_feedback_overflow_query 05:22:35: GL_ARB_transpose_matrix 05:22:35: GL_ARB_uniform_buffer_object 05:22:35: GL_ARB_vertex_array_bgra 05:22:35: GL_ARB_vertex_array_object 05:22:35: GL_ARB_vertex_attrib_64bit 05:22:35: GL_ARB_vertex_attrib_binding 05:22:35: GL_ARB_vertex_buffer_object 05:22:35: GL_ARB_vertex_program 05:22:35: GL_ARB_vertex_shader 05:22:35: GL_ARB_vertex_type_10f_11f_11f_rev 05:22:35: GL_ARB_vertex_type_2_10_10_10_rev 05:22:35: GL_ARB_viewport_array 05:22:35: GL_ARB_window_pos 05:22:35: GL_ATI_draw_buffers 05:22:35: GL_ATI_texture_float 05:22:35: GL_ATI_texture_mirror_once 05:22:35: GL_S3_s3tc 05:22:35: GL_EXT_texture_env_add 05:22:35: GL_EXT_abgr 05:22:35: GL_EXT_bgra 05:22:35: GL_EXT_bindable_uniform 05:22:35: GL_EXT_blend_color 05:22:35: GL_EXT_blend_equation_separate 05:22:35: GL_EXT_blend_func_separate 05:22:35: GL_EXT_blend_minmax 05:22:35: GL_EXT_blend_subtract 05:22:35: GL_EXT_compiled_vertex_array 05:22:35: GL_EXT_Cg_shader 05:22:35: GL_EXT_depth_bounds_test 05:22:35: GL_EXT_direct_state_access 05:22:35: GL_EXT_draw_buffers2 05:22:35: GL_EXT_draw_instanced 05:22:35: GL_EXT_draw_range_elements 05:22:35: GL_EXT_fog_coord 05:22:35: GL_EXT_framebuffer_blit 05:22:35: GL_EXT_framebuffer_multisample 05:22:35: GL_EXTX_framebuffer_mixed_formats 05:22:35: GL_EXT_framebuffer_multisample_blit_scaled 05:22:35: GL_EXT_framebuffer_object 05:22:35: GL_EXT_framebuffer_sRGB 05:22:35: GL_EXT_geometry_shader4 05:22:35: GL_EXT_gpu_program_parameters 05:22:35: GL_EXT_gpu_shader4 05:22:35: GL_EXT_multi_draw_arrays 05:22:35: GL_EXT_multiview_texture_multisample 05:22:35: GL_EXT_multiview_timer_query 05:22:35: GL_EXT_packed_depth_stencil 05:22:35: GL_EXT_packed_float 05:22:35: GL_EXT_packed_pixels 05:22:35: GL_EXT_pixel_buffer_object 05:22:35: GL_EXT_point_parameters 05:22:35: GL_EXT_polygon_offset_clamp 05:22:35: GL_EXT_post_depth_coverage 05:22:35: GL_EXT_provoking_vertex 05:22:35: GL_EXT_raster_multisample 05:22:35: GL_EXT_rescale_normal 05:22:35: GL_EXT_secondary_color 05:22:35: GL_EXT_separate_shader_objects 05:22:35: GL_EXT_separate_specular_color 05:22:35: GL_EXT_shader_image_load_formatted 05:22:35: GL_EXT_shader_image_load_store 05:22:35: GL_EXT_shader_integer_mix 05:22:35: GL_EXT_shadow_funcs 05:22:35: GL_EXT_sparse_texture2 05:22:35: GL_EXT_stencil_two_side 05:22:35: GL_EXT_stencil_wrap 05:22:35: GL_EXT_texture3D 05:22:35: GL_EXT_texture_array 05:22:35: GL_EXT_texture_buffer_object 05:22:35: GL_EXT_texture_compression_dxt1 05:22:35: GL_EXT_texture_compression_latc 05:22:35: GL_EXT_texture_compression_rgtc 05:22:35: GL_EXT_texture_compression_s3tc 05:22:35: GL_EXT_texture_cube_map 05:22:35: GL_EXT_texture_edge_clamp 05:22:35: GL_EXT_texture_env_combine 05:22:35: GL_EXT_texture_env_dot3 05:22:35: GL_EXT_texture_filter_anisotropic 05:22:35: GL_EXT_texture_filter_minmax 05:22:35: GL_EXT_texture_integer 05:22:35: GL_EXT_texture_lod 05:22:35: GL_EXT_texture_lod_bias 05:22:35: GL_EXT_texture_mirror_clamp 05:22:35: GL_EXT_texture_object 05:22:35: GL_EXT_texture_shadow_lod 05:22:35: GL_EXT_texture_shared_exponent 05:22:35: GL_EXT_texture_sRGB 05:22:35: GL_EXT_texture_sRGB_R8 05:22:35: GL_EXT_texture_sRGB_decode 05:22:35: GL_EXT_texture_storage 05:22:35: GL_EXT_texture_swizzle 05:22:35: GL_EXT_timer_query 05:22:35: GL_EXT_transform_feedback2 05:22:35: GL_EXT_vertex_array 05:22:35: GL_EXT_vertex_array_bgra 05:22:35: GL_EXT_vertex_attrib_64bit 05:22:35: GL_EXT_window_rectangles 05:22:35: GL_EXT_x11_sync_object 05:22:35: GL_EXT_import_sync_object 05:22:35: GL_NV_robustness_video_memory_purge 05:22:35: GL_IBM_rasterpos_clip 05:22:35: GL_IBM_texture_mirrored_repeat 05:22:35: GL_KHR_context_flush_control 05:22:35: GL_KHR_debug 05:22:35: GL_EXT_memory_object 05:22:35: GL_EXT_memory_object_fd 05:22:35: GL_NV_memory_object_sparse 05:22:35: GL_KHR_parallel_shader_compile 05:22:35: GL_KHR_no_error 05:22:35: GL_KHR_robust_buffer_access_behavior 05:22:35: GL_KHR_robustness 05:22:35: GL_EXT_semaphore 05:22:35: GL_EXT_semaphore_fd 05:22:35: GL_NV_timeline_semaphore 05:22:35: GL_KHR_shader_subgroup 05:22:35: GL_KTX_buffer_region 05:22:35: GL_NV_alpha_to_coverage_dither_control 05:22:35: GL_NV_bindless_multi_draw_indirect 05:22:35: GL_NV_bindless_multi_draw_indirect_count 05:22:35: GL_NV_bindless_texture 05:22:35: GL_NV_blend_equation_advanced 05:22:35: GL_NV_blend_equation_advanced_coherent 05:22:35: GL_NVX_blend_equation_advanced_multi_draw_buffers 05:22:35: GL_NV_blend_minmax_factor 05:22:35: GL_NV_blend_square 05:22:35: GL_NV_clip_space_w_scaling 05:22:35: GL_NV_command_list 05:22:35: GL_NV_compute_program5 05:22:35: GL_NV_compute_shader_derivatives 05:22:35: GL_NV_conditional_render 05:22:35: GL_NV_conservative_raster 05:22:35: GL_NV_conservative_raster_dilate 05:22:35: GL_NV_conservative_raster_pre_snap 05:22:35: GL_NV_conservative_raster_pre_snap_triangles 05:22:35: GL_NV_conservative_raster_underestimation 05:22:35: GL_NV_copy_depth_to_color 05:22:35: GL_NV_copy_image 05:22:35: GL_NV_depth_buffer_float 05:22:35: GL_NV_depth_clamp 05:22:35: GL_NV_draw_texture 05:22:35: GL_NV_draw_vulkan_image 05:22:35: GL_NV_ES1_1_compatibility 05:22:35: GL_NV_ES3_1_compatibility 05:22:35: GL_NV_explicit_multisample 05:22:35: GL_NV_feature_query 05:22:35: GL_NV_fence 05:22:35: GL_NV_fill_rectangle 05:22:35: GL_NV_float_buffer 05:22:35: GL_NV_fog_distance 05:22:35: GL_NV_fragment_coverage_to_color 05:22:35: GL_NV_fragment_program 05:22:35: GL_NV_fragment_program_option 05:22:35: GL_NV_fragment_program2 05:22:35: GL_NV_fragment_shader_barycentric 05:22:35: GL_NV_fragment_shader_interlock 05:22:35: GL_NV_framebuffer_mixed_samples 05:22:35: GL_NV_framebuffer_multisample_coverage 05:22:35: GL_NV_geometry_shader4 05:22:35: GL_NV_geometry_shader_passthrough 05:22:35: GL_NV_gpu_program4 05:22:35: GL_NV_internalformat_sample_query 05:22:35: GL_NV_gpu_program4_1 05:22:35: GL_NV_gpu_program5 05:22:35: GL_NV_gpu_program5_mem_extended 05:22:35: GL_NV_gpu_program_fp64 05:22:35: GL_NV_gpu_shader5 05:22:35: GL_NV_half_float 05:22:35: GL_NV_light_max_exponent 05:22:35: GL_NV_memory_attachment 05:22:35: GL_NV_mesh_shader 05:22:35: GL_NV_multisample_coverage 05:22:35: GL_NV_multisample_filter_hint 05:22:35: GL_NV_occlusion_query 05:22:35: GL_NV_packed_depth_stencil 05:22:35: GL_NV_parameter_buffer_object 05:22:35: GL_NV_parameter_buffer_object2 05:22:35: GL_NV_path_rendering 05:22:35: GL_NV_path_rendering_shared_edge 05:22:35: GL_NV_pixel_data_range 05:22:35: GL_NV_point_sprite 05:22:35: GL_NV_primitive_restart 05:22:35: GL_NV_primitive_shading_rate 05:22:35: GL_NV_query_resource 05:22:35: GL_NV_query_resource_tag 05:22:35: GL_NV_register_combiners 05:22:35: GL_NV_register_combiners2 05:22:35: GL_NV_representative_fragment_test 05:22:35: GL_NV_sample_locations 05:22:35: GL_NV_sample_mask_override_coverage 05:22:35: GL_NV_scissor_exclusive 05:22:35: GL_NV_shader_atomic_counters 05:22:35: GL_NV_shader_atomic_float 05:22:35: GL_NV_shader_atomic_float64 05:22:35: GL_NV_shader_atomic_fp16_vector 05:22:35: GL_NV_shader_atomic_int64 05:22:35: GL_NV_shader_buffer_load 05:22:35: GL_NV_shader_storage_buffer_object 05:22:35: GL_NV_shader_subgroup_partitioned 05:22:35: GL_NV_shader_texture_footprint 05:22:35: GL_NV_shading_rate_image 05:22:35: GL_NV_stereo_view_rendering 05:22:35: GL_NV_texgen_reflection 05:22:35: GL_NV_texture_barrier 05:22:35: GL_NV_texture_compression_vtc 05:22:35: GL_NV_texture_dirty_tile_map 05:22:35: GL_NV_texture_env_combine4 05:22:35: GL_NV_texture_multisample 05:22:35: GL_NV_texture_rectangle 05:22:35: GL_NV_texture_rectangle_compressed 05:22:35: GL_NV_texture_shader 05:22:35: GL_NV_texture_shader2 05:22:35: GL_NV_texture_shader3 05:22:35: GL_NV_transform_feedback 05:22:35: GL_NV_transform_feedback2 05:22:35: GL_NV_uniform_buffer_unified_memory 05:22:35: GL_NV_uniform_buffer_std430_layout 05:22:35: GL_NV_vdpau_interop 05:22:35: GL_NV_vdpau_interop2 05:22:35: GL_NV_vertex_array_range 05:22:35: GL_NV_vertex_array_range2 05:22:35: GL_NV_vertex_attrib_integer_64bit 05:22:35: GL_NV_vertex_buffer_unified_memory 05:22:35: GL_NV_vertex_program 05:22:35: GL_NV_vertex_program1_1 05:22:35: GL_NV_vertex_program2 05:22:35: GL_NV_vertex_program2_option 05:22:35: GL_NV_vertex_program3 05:22:35: GL_NV_viewport_array2 05:22:35: GL_NV_viewport_swizzle 05:22:35: GL_NVX_conditional_render 05:22:35: GL_NV_gpu_multicast 05:22:35: GL_NVX_progress_fence 05:22:35: GL_NVX_gpu_memory_info 05:22:35: GL_NVX_nvenc_interop 05:22:35: GL_NV_shader_thread_group 05:22:35: GL_NV_shader_thread_shuffle 05:22:35: GL_KHR_blend_equation_advanced 05:22:35: GL_KHR_blend_equation_advanced_coherent 05:22:35: GL_OVR_multiview 05:22:35: GL_OVR_multiview2 05:22:35: GL_SGIS_generate_mipmap 05:22:35: GL_SGIS_texture_lod 05:22:35: GL_SGIX_depth_texture 05:22:35: GL_SGIX_shadow 05:22:35: GL_SUN_slice_accum 05:22:35: ************************************** 05:22:35: *** OpenGL 3+ Renderer Started *** 05:22:35: ************************************** 05:22:35: Registering ResourceManager for type GpuProgram 05:22:35: RenderSystem capabilities 05:22:35: ------------------------- 05:22:35: RenderSystem Name: OpenGL 3+ Rendering Subsystem 05:22:35: GPU Vendor: nvidia 05:22:35: Device Name: NVIDIA GeForce RTX 4090 Laptop GPU/PCIe/SSE2 05:22:35: Driver Version: 4.6.0.0 05:22:35: * Fixed function pipeline: no 05:22:35: * Hardware generation of mipmaps: yes 05:22:35: * Texture blending: yes 05:22:35: * Anisotropic texture filtering: yes 05:22:35: * Dot product texture operation: yes 05:22:35: * Cube mapping: yes 05:22:35: * Hardware stencil buffer: yes 05:22:35: - Stencil depth: 8 05:22:35: - Two sided stencil support: yes 05:22:35: - Wrap stencil values: yes 05:22:35: * Hardware vertex / index buffers: yes 05:22:35: * 32-bit index buffers: yes 05:22:35: * Vertex programs: yes 05:22:35: * Number of floating-point constants for vertex programs: 4096 05:22:35: * Number of integer constants for vertex programs: 4096 05:22:35: * Number of boolean constants for vertex programs: 4096 05:22:35: * Fragment programs: yes 05:22:35: * Number of floating-point constants for fragment programs: 4096 05:22:35: * Number of integer constants for fragment programs: 4096 05:22:35: * Number of boolean constants for fragment programs: 4096 05:22:35: * Geometry programs: yes 05:22:35: * Number of floating-point constants for geometry programs: 2048 05:22:35: * Number of integer constants for geometry programs: 2048 05:22:35: * Number of boolean constants for geometry programs: 2048 05:22:35: * Tessellation Hull programs: yes 05:22:35: * Number of floating-point constants for tessellation hull programs: 2048 05:22:35: * Number of integer constants for tessellation hull programs: 2048 05:22:35: * Number of boolean constants for tessellation hull programs: 2048 05:22:35: * Tessellation Domain programs: yes 05:22:35: * Number of floating-point constants for tessellation domain programs: 2048 05:22:35: * Number of integer constants for tessellation domain programs: 2048 05:22:35: * Number of boolean constants for tessellation domain programs: 2048 05:22:35: * Compute programs: yes 05:22:35: * Number of floating-point constants for compute programs: 2048 05:22:35: * Number of integer constants for compute programs: 2048 05:22:35: * Number of boolean constants for compute programs: 2048 05:22:35: * Supported Shader Profiles: glsl glsl130 glsl140 glsl150 glsl330 glsl400 glsl410 glsl420 glsl430 glsl440 05:22:35: * Texture Compression: yes 05:22:35: - DXT: yes 05:22:35: - VTC: yes 05:22:35: - PVRTC: no 05:22:35: - ATC: no 05:22:35: - ETC1: no 05:22:35: - ETC2: yes 05:22:35: - BC4/BC5: yes 05:22:35: - BC6H/BC7: yes 05:22:35: - ASTC: no 05:22:35: * Hardware Occlusion Query: yes 05:22:35: * User clip planes: yes 05:22:35: * VET_UBYTE4 vertex element type: yes 05:22:35: * Infinite far plane projection: yes 05:22:35: * Hardware render-to-texture: yes 05:22:35: * Floating point textures: yes 05:22:35: * Non-power-of-two textures: yes 05:22:35: * 1d textures: yes 05:22:35: * Volume textures: yes 05:22:35: * Max Texture resolution (2D) 32768 05:22:35: * Max Texture resolution (3D) 16384 05:22:35: * Max Texture resolution (Cubemaps) 32768 05:22:35: * Multiple Render Targets: 8 05:22:35: - With different bit depths: yes 05:22:35: * Point Sprites: yes 05:22:35: * Extended point parameters: yes 05:22:35: * Max Point Size: 189.875 05:22:35: * Vertex texture fetch: yes 05:22:35: * Number of world matrices: 0 05:22:35: * Number of texture units: 16 05:22:35: * Stencil buffer depth: 8 05:22:35: * Number of vertex blend matrices: 0 05:22:35: - Max vertex textures: 32 05:22:35: - Vertex textures shared: yes 05:22:35: * Render to Vertex Buffer : yes 05:22:35: * Hardware Atomic Counters: yes 05:22:35: * Compute max threads per threadgroup per axis: 1024, 1024, 64 05:22:35: * Compute max threads per threadgroup total: 1024 05:22:35: * GL 1.5 without VBO workaround: no 05:22:35: * Frame Buffer objects: yes 05:22:35: * Frame Buffer objects (ARB extension): no 05:22:35: * Frame Buffer objects (ATI extension): no 05:22:35: * PBuffer support: no 05:22:35: * GL 1.5 without HW-occlusion workaround: no 05:22:35: * Vertex Array Objects: yes 05:22:35: * Separate shader objects: no 05:22:35: * Using Reverse Z: yes 05:22:35: DefaultWorkQueue('Root') initialising on thread main. 05:22:35: Particle Renderer Type 'billboard' registered 05:22:35: Added resource location '/opt/ros/jazzy/opt/gz_rendering_vendor/share/gz/gz-rendering8/ogre2/media/2.0/scripts/Compositors' of type 'FileSystem' to resource group 'General' 05:22:35: Added resource location '/opt/ros/jazzy/opt/gz_rendering_vendor/share/gz/gz-rendering8/ogre2/media/2.0/scripts/materials/Common' of type 'FileSystem' to resource group 'General' 05:22:35: Added resource location '/opt/ros/jazzy/opt/gz_rendering_vendor/share/gz/gz-rendering8/ogre2/media/2.0/scripts/materials/Common/GLSL' of type 'FileSystem' to resource group 'General' 05:22:35: Added resource location '/opt/ros/jazzy/opt/gz_rendering_vendor/share/gz/gz-rendering8/ogre2/media/2.0/scripts/materials/Terra' of type 'FileSystem' to resource group 'General' 05:22:35: Added resource location '/opt/ros/jazzy/opt/gz_rendering_vendor/share/gz/gz-rendering8/ogre2/media/2.0/scripts/materials/Terra/GLSL' of type 'FileSystem' to resource group 'General' 05:22:35: HLMS Library path '/opt/ros/jazzy/opt/gz_rendering_vendor/share/gz/gz-rendering8/ogre2/media/Hlms/Gz' has no piece files. Are you sure you provided the right path with read access? 05:22:35: HLMS Library path '/opt/ros/jazzy/opt/gz_rendering_vendor/share/gz/gz-rendering8/ogre2/media/Hlms/Gz' has no piece files. Are you sure you provided the right path with read access? 05:22:35: Added resource location '/opt/ros/jazzy/opt/gz_rendering_vendor/share/gz/gz-rendering8/ogre2/media' of type 'FileSystem' to resource group 'General' 05:22:35: Added resource location '/opt/ros/jazzy/opt/gz_rendering_vendor/share/gz/gz-rendering8/ogre2/media/materials/programs' of type 'FileSystem' to resource group 'General' 05:22:35: Added resource location '/opt/ros/jazzy/opt/gz_rendering_vendor/share/gz/gz-rendering8/ogre2/media/materials/programs/GLSL' of type 'FileSystem' to resource group 'General' 05:22:35: Added resource location '/opt/ros/jazzy/opt/gz_rendering_vendor/share/gz/gz-rendering8/ogre2/media/materials/programs/Metal' of type 'FileSystem' to resource group 'General' 05:22:35: Added resource location '/opt/ros/jazzy/opt/gz_rendering_vendor/share/gz/gz-rendering8/ogre2/media/materials/scripts' of type 'FileSystem' to resource group 'General' 05:22:35: Added resource location '/opt/ros/jazzy/opt/gz_rendering_vendor/share/gz/gz-rendering8/ogre2/media/materials/textures' of type 'FileSystem' to resource group 'General' 05:22:35: Added resource location '/opt/ros/jazzy/opt/gz_rendering_vendor/share/gz/gz-rendering8/ogre2/media/Compute/Tools' of type 'FileSystem' to resource group 'General' 05:22:35: Added resource location '/opt/ros/jazzy/opt/gz_rendering_vendor/share/gz/gz-rendering8/ogre2/media/Compute/Tools/Any' of type 'FileSystem' to resource group 'General' 05:22:35: Added resource location '/opt/ros/jazzy/opt/gz_rendering_vendor/share/gz/gz-rendering8/ogre2/media/Compute/Tools/GLSL' of type 'FileSystem' to resource group 'General' 05:22:35: Added resource location '/opt/ros/jazzy/opt/gz_rendering_vendor/share/gz/gz-rendering8/ogre2/media/Compute/Tools/HLSL' of type 'FileSystem' to resource group 'General' 05:22:35: Added resource location '/opt/ros/jazzy/opt/gz_rendering_vendor/share/gz/gz-rendering8/ogre2/media/Compute/Tools/Metal' of type 'FileSystem' to resource group 'General' 05:22:35: Added resource location '/opt/ros/jazzy/opt/gz_rendering_vendor/share/gz/gz-rendering8/ogre2/media/VCT' of type 'FileSystem' to resource group 'General' 05:22:35: Added resource location '/opt/ros/jazzy/opt/gz_rendering_vendor/share/gz/gz-rendering8/ogre2/media/VCT/ImageVoxelizer' of type 'FileSystem' to resource group 'General' 05:22:35: Added resource location '/opt/ros/jazzy/opt/gz_rendering_vendor/share/gz/gz-rendering8/ogre2/media/VCT/Visualizer' of type 'FileSystem' to resource group 'General' 05:22:35: Added resource location '/opt/ros/jazzy/opt/gz_rendering_vendor/share/gz/gz-rendering8/ogre2/media/Hlms/Common/Any' of type 'FileSystem' to resource group 'General' 05:22:35: Added resource location '/opt/ros/jazzy/opt/gz_rendering_vendor/share/gz/gz-rendering8/ogre2/media/Hlms/Common/GLSL' of type 'FileSystem' to resource group 'General' 05:22:35: Added resource location '/opt/ros/jazzy/opt/gz_rendering_vendor/share/gz/gz-rendering8/ogre2/media/Hlms/Pbs/Any' of type 'FileSystem' to resource group 'General' 05:22:35: Parsing scripts for resource group Autodetect 05:22:35: Finished parsing scripts for resource group Autodetect 05:22:35: Creating resources for group Autodetect 05:22:35: All done 05:22:35: Parsing scripts for resource group General 05:22:35: Parsing script Quad.program 05:22:35: Parsing script picker.program 05:22:35: Parsing script DPSM.material 05:22:35: Parsing script EsmGaussianBlurLogFilter.material 05:22:35: Parsing script DepthUtils.material 05:22:35: Parsing script Copyback.material 05:22:35: Parsing script GpuNormalMapper.material 05:22:35: Parsing script gpu_rays.material 05:22:35: Parsing script wide_angle_camera.material 05:22:35: Parsing script picker.material 05:22:35: Parsing script depth_camera.material 05:22:35: Parsing script gaussian_noise.material 05:22:35: Parsing script lens_flare.material 05:22:35: Parsing script skybox.material 05:22:35: Parsing script selection_buffer.material 05:22:35: Parsing script point_cloud_point.material 05:22:35: Parsing script thermal.material 05:22:35: Parsing script VoxelVisualizer.material 05:22:35: Parsing script GpuNormalMapper.compositor 05:22:35: Parsing script TerraShadowGenerator.compositor 05:22:35: Parsing script lens_flare.compositor 05:22:35: Parsing script GpuRays.compositor 05:22:35: Parsing script wide_angle_camera.compositor 05:22:35: Parsing script VctTexDownsample.compositor 05:22:35: Parsing script EsmGaussianBlurLogFilter.material.json 05:22:35: Parsing script Mipmaps.material.json 05:22:35: Parsing script TerraShadowGenerator.material.json 05:22:35: Parsing script ClearUav.material.json 05:22:35: Parsing script Voxelizer.material.json 05:22:35: Finished parsing scripts for resource group General 05:22:35: Creating resources for group General 05:22:35: All done 05:22:35: Parsing scripts for resource group Internal 05:22:35: Finished parsing scripts for resource group Internal 05:22:35: Creating resources for group Internal 05:22:35: All done 05:22:35: Added resource location '/opt/ros/jazzy/opt/gz_rendering_vendor/share/gz/gz-rendering8/media/materials/textures/' of type 'FileSystem' to resource group 'General' 05:22:57: Can't assign material scene::Material(65521) because this Material does not exist. Have you forgotten to define it in a .material script? ```

Description

When following this tutorial for playing back recorded state logs, the GUI launches but displays an empty viewport and no entities or world content. The console logs show that the log file is loaded and playback begins, but nothing appears in the scene.

  • Expected behavior:Entities recorded in the .tlog should be rendered in the 3D view, and appear in the Entity Tree. The user should be able to scrub through time using Playback Scrubber and see the robot/world motion as recorded.

  • Actual behavior: * GUI viewport remains empty.

  • Entity Tree shows no entities.

  • Despite plugins like PlaybackScrubber being loaded, playback seems to have no visible effect.

Steps to reproduce

Run Logging tutorial

Output

Image
[Msg] Gazebo Sim GUI    v8.9.0
[Dbg] [gz.cc:166] Subscribing to [/gazebo/starting_world].
[Dbg] [gz.cc:168] Waiting for a world to be set from the GUI...
[Dbg] [Gui.cc:275] Waiting for subscribers to [/gazebo/starting_world]...
[Msg] Received world [] from the GUI.
[Dbg] [gz.cc:172] Unsubscribing from [/gazebo/starting_world].
[Msg] Gazebo Sim Server v8.9.0
[Msg] Playing back statesfoo4
[Msg] Loading default world.
QStandardPaths: XDG_RUNTIME_DIR not set, defaulting to '/tmp/runtime-kinisi'
[Dbg] [Application.cc:96] Initializing application.
[Dbg] [Application.cc:170] Qt using OpenGL graphics interface
[GUI] [Dbg] [Application.cc:657] Create main window
[Msg] Serving entity system service on [/entity/system/add]
[Msg] Loaded level [default]
[Msg] Loading log file [/home/kinisi/foo4/state.tlog]
[Dbg] [SystemManager.cc:80] Loaded system [gz::sim::systems::LogPlayback] for entity [1]
[Msg] Serving world controls on [/world/default/control], [/world/default/control/state] and [/world/default/playback/control]
[Msg] Serving GUI information on [/world/default/gui/info]
[Msg] World [default] initialized with [] physics profile.
[Msg] Serving world SDF generation service on [/world/default/generate_world_sdf]
[Msg] Serving world names on [/gazebo/worlds]
[Msg] Resource path add service on [/gazebo/resource_paths/add].
[Msg] Resource path get service on [/gazebo/resource_paths/get].
[Msg] Resource path resolve service on [/gazebo/resource_paths/resolve].
[Msg] Resource paths published on [/gazebo/resource_paths].
[Msg] Server control service on [/server_control].
[GUI] [Dbg] [PathManager.cc:68] Requesting resource paths through [/gazebo/resource_paths/get]
[GUI] [Dbg] [Gui.cc:355] GUI requesting list of world names. The server may be busy downloading resources. Please be patient.
[GUI] [Dbg] [PathManager.cc:57] Received resource paths.
[GUI] [Dbg] [Gui.cc:413] Requesting GUI from [/world/default/gui/info]...
[GUI] [Dbg] [GuiRunner.cc:149] Requesting initial state from [/world/default/state]...
[GUI] [Msg] Loading config [/home/kinisi/.gz/sim/8/playback_gui.config]
[GUI] [Dbg] [Application.cc:528] Loading plugin [MinimalScene]
[GUI] [Dbg] [MinimalScene.cc:802] Creating gz-rendering interface for OpenGL
[GUI] [Dbg] [MinimalScene.cc:802] Creating gz-rendering interface for OpenGL
[GUI] [Dbg] [MinimalScene.cc:986] Creating render thread interface for OpenGL
[GUI] [Dbg] [MinimalScene.cc:802] Creating gz-rendering interface for OpenGL
[GUI] [Dbg] [MinimalScene.cc:986] Creating render thread interface for OpenGL
[GUI] [Msg] Added plugin [3D View] to main window
[GUI] [Msg] Loaded plugin [MinimalScene] from path [/opt/ros/jazzy/opt/gz_gui_vendor/lib/gz-gui-8/plugins/libMinimalScene.so]
[GUI] [Dbg] [Application.cc:528] Loading plugin [EntityContextMenuPlugin]
[GUI] [Msg] Currently tracking topic on [/gui/currently_tracked]
[GUI] [Msg] Added plugin [Entity Context Menu] to main window
[GUI] [Msg] Loaded plugin [EntityContextMenuPlugin] from path [/opt/ros/jazzy/opt/gz_sim_vendor/lib/gz-sim-8/plugins/gui/libEntityContextMenuPlugin.so]
[GUI] [Dbg] [Application.cc:528] Loading plugin [GzSceneManager]
[GUI] [Msg] Added plugin [Scene Manager] to main window
[GUI] [Msg] Loaded plugin [GzSceneManager] from path [/opt/ros/jazzy/opt/gz_sim_vendor/lib/gz-sim-8/plugins/gui/libGzSceneManager.so]
[GUI] [Dbg] [Application.cc:528] Loading plugin [InteractiveViewControl]
[GUI] [Msg] Camera view controller topic advertised on [/gui/camera/view_control]
[GUI] [Msg] Camera reference visual topic advertised on [/gui/camera/view_control/reference_visual]
[GUI] [Msg] Camera view control sensitivity advertised on [/gui/camera/view_control/sensitivity]
[GUI] [Msg] Added plugin [Interactive view control] to main window
[GUI] [Msg] Loaded plugin [InteractiveViewControl] from path [/opt/ros/jazzy/opt/gz_gui_vendor/lib/gz-gui-8/plugins/libInteractiveViewControl.so]
[GUI] [Dbg] [Application.cc:528] Loading plugin [CameraTracking]
[GUI] [Msg] Added plugin [Camera tracking] to main window
[GUI] [Msg] Loaded plugin [CameraTracking] from path [/opt/ros/jazzy/opt/gz_gui_vendor/lib/gz-gui-8/plugins/libCameraTracking.so]
[GUI] [Dbg] [Application.cc:528] Loading plugin [MarkerManager]
[GUI] [Msg] Listening to stats on [/world/default/stats]
[GUI] [Msg] Added plugin [Marker Manager] to main window
[GUI] [Msg] Loaded plugin [MarkerManager] from path [/opt/ros/jazzy/opt/gz_gui_vendor/lib/gz-gui-8/plugins/libMarkerManager.so]
[GUI] [Dbg] [Application.cc:528] Loading plugin [SelectEntities]
[GUI] [Msg] Added plugin [Select entities] to main window
[GUI] [Msg] Loaded plugin [SelectEntities] from path [/opt/ros/jazzy/opt/gz_sim_vendor/lib/gz-sim-8/plugins/gui/libSelectEntities.so]
[GUI] [Dbg] [Application.cc:528] Loading plugin [VisualizationCapabilities]
[GUI] [Msg] View as transparent service on [/gui/view/transparent]
[GUI] [Msg] View as wireframes service on [/gui/view/wireframes]
[GUI] [Msg] View center of mass service on [/gui/view/com]
[GUI] [Msg] View inertia service on [/gui/view/inertia]
[GUI] [Msg] View collisions service on [/gui/view/collisions]
[GUI] [Msg] View joints service on [/gui/view/joints]
[GUI] [Msg] View frames service on [/gui/view/frames]
[GUI] [Msg] Added plugin [Visualization capabilities] to main window
[GUI] [Msg] Loaded plugin [VisualizationCapabilities] from path [/opt/ros/jazzy/opt/gz_sim_vendor/lib/gz-sim-8/plugins/gui/libVisualizationCapabilities.so]
[GUI] [Dbg] [Application.cc:528] Loading plugin [WorldControl]
[GUI] [Msg] Using world control service [/world/default/control]
[GUI] [Msg] Listening to stats on [/world/default/stats]
[GUI] [Dbg] [WorldControl.cc:237] Using an event to share WorldControl msgs with the server
[GUI] [Msg] Added plugin [World control] to main window
[GUI] [Msg] Loaded plugin [WorldControl] from path [/opt/ros/jazzy/opt/gz_gui_vendor/lib/gz-gui-8/plugins/libWorldControl.so]
[GUI] [Dbg] [Application.cc:528] Loading plugin [PlaybackScrubber]
[GUI] [Msg] Added plugin [Playback Scrubber] to main window
[GUI] [Msg] Loaded plugin [PlaybackScrubber] from path [/opt/ros/jazzy/opt/gz_sim_vendor/lib/gz-sim-8/plugins/gui/libPlaybackScrubber.so]
[GUI] [Dbg] [Application.cc:528] Loading plugin [ComponentInspector]
[GUI] [Msg] Added plugin [Component inspector] to main window
[GUI] [Msg] Loaded plugin [ComponentInspector] from path [/opt/ros/jazzy/opt/gz_sim_vendor/lib/gz-sim-8/plugins/gui/libComponentInspector.so]
[GUI] [Dbg] [Application.cc:528] Loading plugin [EntityTree]
[GUI] [Msg] Currently tracking topic on [/gui/currently_tracked]
[GUI] [Msg] Added plugin [Entity tree] to main window
[GUI] [Msg] Loaded plugin [EntityTree] from path [/opt/ros/jazzy/opt/gz_sim_vendor/lib/gz-sim-8/plugins/gui/libEntityTree.so]
[GUI] [Dbg] [Application.cc:398] Loading window config
[GUI] [Msg] Using server control service [/server_control]
[GUI] [Dbg] [Application.cc:671] Applying config
[GUI] [Dbg] [MinimalScene.cc:802] Creating gz-rendering interface for OpenGL
[GUI] [Dbg] [MinimalScene.cc:986] Creating render thread interface for OpenGL
[GUI] [Msg] Loading plugin [gz-rendering-ogre2]
libEGL warning: egl: failed to create dri2 screen
libEGL warning: egl: failed to create dri2 screen
libEGL warning: egl: failed to create dri2 screen
[GUI] [Dbg] [MinimalScene.cc:749] Create scene [scene]
[GUI] [Dbg] [MinimalScene.cc:1037] Creating texture node render interface for OpenGL
[GUI] [Dbg] [SelectEntities.cc:452] SelectEntities plugin is using camera [scene::Camera(65527)]
[GUI] [Dbg] [MarkerManager.cc:169] Advertise /marker/list service.
[GUI] [Dbg] [MarkerManager.cc:179] Advertise /marker/list.
[GUI] [Dbg] [MarkerManager.cc:189] Advertise /marker_array.
[GUI] [Dbg] [CameraTracking.cc:205] CameraTrackingPrivate plugin is moving camera [scene::Camera(65527)]
[GUI] [Msg] Move to service on [/gui/move_to]
[GUI] [Msg] Follow service on [/gui/follow] (deprecated)
[GUI] [Msg] Tracking topic on [/gui/track]
[GUI] [Msg] Tracking status topic on [/gui/currently_tracked]
[GUI] [Msg] Move to pose service on [/gui/move_to/pose]
[GUI] [Msg] Camera pose topic advertised on [/gui/camera/pose]
[GUI] [Msg] Follow offset service on [/gui/follow/offset] (deprecated)
[GUI] [Dbg] [InteractiveViewControl.cc:176] InteractiveViewControl plugin is moving camera [scene::Camera(65527)]
[GUI] [Dbg] [EntityContextMenuPlugin.cc:79] Entity context menu plugin is using camera [scene::Camera(65527)]
[Msg] Found no publishers on /stats, adding root stats topic
[Msg] Found no publishers on /clock, adding root clock topic
[Dbg] [SimulationRunner.cc:533] Creating PostUpdate worker threads: 1
[Msg] End of log file reached. Time: 8 seconds

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