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Hi,
I don't have enough knowledge about rendering, modeling, etc..
But I tried my best to understand how gz sim Lidar emits ray from source code (e.g : Orge2GpuRays.cc, GpuRays.cc ..) and change some values to see what happens in the simulation.
As I understand, In this function (https://github.com/gazebosim/gzrendering/blob/c2e72ee51a7e4dba5156faa96c972c63ca5ab437/ogre2/src/Ogre2GpuRays.cc#L827-L950), gz makes 'cubeUVTexture' using LiDAR spec in sdf parameter and mapping each direction vector to cube object.
After I changed the value such as cubeUVTexture width and height, LiDAR ray showed a weird value than I expected.
Is there are instructions for creating custom ray shapes or understanding GpuRays ??
Thank you.
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