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Scene manager and scenegraph data structure to manage the objects that exist in your game. #114

@tolstenko

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@tolstenko
  • In the scenegraph use the input system to move a physics object around (i.e. player, which could be just a simple axis aligned bounding box, AABB, in the physics world) by applying forces to it, and in rendering side draw the model at the position that the physics engine simulated the player box moved to.

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