You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: README.md
+3-3Lines changed: 3 additions & 3 deletions
Original file line number
Diff line number
Diff line change
@@ -26,15 +26,15 @@ Currently, the simplest way to use `GA::kit` is through [ofxGAkit](https://githu
26
26
27
27
Simply `git clone --recursive` the addon repo inside of your `openFrameworks/addons/` directory, then use the oF Project Generator to generate a project with the addon selected.
28
28
29
-
Full setup instructions can be found [here](https://github.com/gallagher-tech/ofxGAkit).
29
+
The addon works for both Windows and Mac. Full setup instructions can be found [here](https://github.com/gallagher-tech/ofxGAkit).
30
30
31
31
In this case, openFrameworks provides the windowing and rendering system (`glfw / openGL`), and automatically includes the necessary `nlohmann::json` and `glm` libraries.
32
32
33
33
### Bring Your Own Backend
34
34
35
35
We aim to make `GA::kit` "framework agnostic". This means that we would like it to play nicely with other C++ creative coding frameworks like Cinder - or it could be used on its own by including a few supporting libraries.
36
36
37
-
The only requirements beyond C++11 are including the `glm` and `nlohmann::json` libraries, and adding an openGL windowing library, like `glfw`.
37
+
The only requirements beyond C++14 are including the `glm` and `nlohmann::json` libraries, and adding an openGL windowing library, like `glfw`.
0 commit comments