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It should be fixed in v12.8.2.

The reason is, if a player is dis-connected by the server due to /stop, it is treated as dis-connected instead of leave game.
The vanilla Minecraft thinks the dis-connected by the server is not identical to leave the game by the player, which cause the bug.

Now it will determinate the player first join using the TOTAL_WORLD_TIME == 0 instead of LEAVE_GAME == 0.
So once the player joins the world, the TOTAL_WORLD_TIME will get increased by 20 per second.
And the TOTAL_WORLD_TIME stat get saved when the server is shut down by /stop.

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@itzrobotix
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