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ZeroSim hinge joints limits the joint angle in the range [-180, 180] degrees.
This limitation can be avoided by using Configurable Joints instead of Hinge Joints.
However, instead of implementing the Configurable Joints, check the possibility to use Articulation Body instead.
https://docs.unity.cn/Manual/physics-articulations.html
There are unanswered questions about this on the Unity forum:
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