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Display ignored Difficult Terrain types and Hover on Player Character Sheet #6229

@Dewi-Jones

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@Dewi-Jones

Currently, ignored Difficult Terrain types and whether or not a Player Character can hover, is not displayed anywhere on the "Play" version on the sheet. To see them, one needs to switch to edit mode and open the movement configuration. And even then, any effect changes are not visible (cuz edit mode). This is information a player needs during play.
Examples: Fly (Spell) also grants the ability to hover. Freedom of movement (Spell) allows you to ignore every type of Difficult Terrain.

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I want to propose two possible approaches:

  1. Expand the Box (Mouse hover) to include this information. The Box may get cluttered, if a lot of information has to be displayed. This feels like a non-ideal bandaid to me, building on system features that could do with improvement.

  2. Display detailed movement information in the characters "Traits", similar to Languages, Senses, and Damage Resistances, while keeping the base "Speed" (walk) below the character portrait. This extends well into the multiple related requests to change the handling of Movement Data ( Add parsing for rollData applied to actor movement properties #3060 , Move how movement speeds are added onto character sheet fully to work with CONFIG additions #3017 , Add special field to movement that can show arbitrary data #5238).

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