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[QUERY]Cadaver_Xplore_3D #7

@Pradesh-001

Description

@Pradesh-001

Project

Personal Project

Languages Involved

Unreal Engine ,Blueprint

Category

Other

Difficulty

intermediate

Query

Subject: Guidance on Making My Unreal Engine Project Open Source

Dear FOSS Community,

I have developed a human anatomy-based project using Unreal Engine as the base, and I would like to make it open source. However, my mentor has raised concerns regarding the open-source nature of the project, given Unreal Engine's licensing model.

I understand that while Unreal Engine itself is distributed under its EULA, I can still open-source my project by releasing my custom code, assets, and blueprints under an open-source license (such as MIT or Apache 2.0) while ensuring that Unreal Engine’s proprietary code is not included in the distribution. Users would need to download Unreal Engine separately from Epic Games.

Could you please guide me on:

  1. The best practices for structuring my open-source repository while complying with Unreal Engine’s licensing terms?
  2. Any examples of successful open-source projects built using Unreal Engine?
  3. How to handle dependencies and licensing issues to ensure full compliance with FOSS principles?
    I appreciate any insights the community can provide.

Best regards,
Pradesh E

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