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Update forge2d_game rebuild script
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forge2d_game/codelab_rebuild.yaml

Lines changed: 31 additions & 38 deletions
Original file line numberDiff line numberDiff line change
@@ -11784,10 +11784,9 @@ steps:
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Ground(Vector2 position, Sprite sprite)
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: super(
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renderBody: false,
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bodyDef:
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BodyDef()
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..position = position
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..type = BodyType.static,
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bodyDef: BodyDef()
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..position = position
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..type = BodyType.static,
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fixtureDefs: [
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FixtureDef(
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PolygonShape()..setAsBoxXY(groundSize / 2, groundSize / 2),
@@ -11970,30 +11969,30 @@ steps:
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// Copyright 2024 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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import 'dart:math';
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import 'dart:ui' as ui;
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import 'package:flame/components.dart';
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import 'package:flame/extensions.dart';
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import 'package:flame_forge2d/flame_forge2d.dart';
11980-
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const brickScale = 0.5;
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enum BrickType {
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explosive(density: 1, friction: 0.5),
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glass(density: 0.5, friction: 0.2),
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metal(density: 1, friction: 0.4),
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stone(density: 2, friction: 1),
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wood(density: 0.25, friction: 0.6);
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final double density;
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final double friction;
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const BrickType({required this.density, required this.friction});
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static BrickType get randomType => values[Random().nextInt(values.length)];
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}
11996-
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enum BrickSize {
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size70x70(ui.Size(70, 70)),
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size140x70(ui.Size(140, 70)),
@@ -12003,16 +12002,16 @@ steps:
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size220x140(ui.Size(220, 140)),
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size140x220(ui.Size(140, 220)),
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size70x220(ui.Size(70, 220));
12006-
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final ui.Size size;
12008-
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const BrickSize(this.size);
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static BrickSize get randomSize => values[Random().nextInt(values.length)];
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}
12013-
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1201412013
enum BrickDamage { none, some, lots }
12015-
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Map<BrickDamage, String> brickFileNames(BrickType type, BrickSize size) {
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return switch ((type, size)) {
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(BrickType.explosive, BrickSize.size140x70) => {
@@ -12217,7 +12216,7 @@ steps:
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},
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};
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}
12220-
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class Brick extends BodyComponent {
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Brick({
1222312222
required this.type,
@@ -12229,10 +12228,9 @@ steps:
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_sprites = sprites,
1223012229
super(
1223112230
renderBody: false,
12232-
bodyDef:
12233-
BodyDef()
12234-
..position = position
12235-
..type = BodyType.dynamic,
12231+
bodyDef: BodyDef()
12232+
..position = position
12233+
..type = BodyType.dynamic,
1223612234
fixtureDefs: [
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FixtureDef(
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PolygonShape()..setAsBoxXY(
@@ -12245,20 +12243,20 @@ steps:
1224512243
..friction = type.friction,
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],
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);
12248-
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late final SpriteComponent _spriteComponent;
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final BrickType type;
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final BrickSize size;
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final Map<BrickDamage, Sprite> _sprites;
12254-
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BrickDamage _damage;
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BrickDamage get damage => _damage;
1225712255
set damage(BrickDamage value) {
1225812256
_damage = value;
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_spriteComponent.sprite = _sprites[value];
1226012258
}
12261-
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@override
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Future<void> onLoad() {
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_spriteComponent = SpriteComponent(
@@ -12331,9 +12329,6 @@ steps:
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+ }
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+ }
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}
12334-
- name: Format lib/components/game.dart
12335-
path: forge2d_game
12336-
dart: format lib/components/game.dart
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- name: Build web app
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path: forge2d_game
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flutter: build web
@@ -12383,12 +12378,11 @@ steps:
1238312378
: _sprite = sprite,
1238412379
super(
1238512380
renderBody: false,
12386-
bodyDef:
12387-
BodyDef()
12388-
..position = position
12389-
..type = BodyType.static
12390-
..angularDamping = 0.1
12391-
..linearDamping = 0.1,
12381+
bodyDef: BodyDef()
12382+
..position = position
12383+
..type = BodyType.static
12384+
..angularDamping = 0.1
12385+
..linearDamping = 0.1,
1239212386
fixtureDefs: [
1239312387
FixtureDef(CircleShape()..radius = playerSize / 2)
1239412388
..restitution = 0.4
@@ -12683,10 +12677,9 @@ steps:
1268312677
Enemy(Vector2 position, Sprite sprite)
1268412678
: super(
1268512679
renderBody: false,
12686-
bodyDef:
12687-
BodyDef()
12688-
..position = position
12689-
..type = BodyType.dynamic,
12680+
bodyDef: BodyDef()
12681+
..position = position
12682+
..type = BodyType.dynamic,
1269012683
fixtureDefs: [
1269112684
FixtureDef(
1269212685
PolygonShape()..setAsBoxXY(enemySize / 2, enemySize / 2),

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