From 9d277ff466561202b4e3fda903a187ae43e3be15 Mon Sep 17 00:00:00 2001 From: Andrew Heard Date: Wed, 9 Apr 2025 15:35:29 -0400 Subject: [PATCH] [Docs] Delete Rome integration docs Deleted an outdated [Rome](https://github.com/CocoaPods/Rome) integration doc. --- Rome.md | 83 --------------------------------------------------------- 1 file changed, 83 deletions(-) delete mode 100644 Rome.md diff --git a/Rome.md b/Rome.md deleted file mode 100644 index 61282d4d6ba..00000000000 --- a/Rome.md +++ /dev/null @@ -1,83 +0,0 @@ -# Firebase Rome - -## Context - -This page introduces and provides instructions for using Firebase via a -[Rome](https://github.com/CocoaPods/Rome) distribution. Based on -feedback and usage, the Firebase team may decide to make the Rome -support official. - -Please [let us know](https://github.com/firebase/firebase-ios-sdk/issues) if you -have suggestions or questions. - -## Introduction - -Unlike regular CocoaPods, Rome does not touch the Xcode project file. It -installs and builds all of the frameworks and leaves the project integration to -you. - -As a result, with Rome, the installed frameworks are all binary whether the -CocoaPod itself was source or binary. - -In comparison to Carthage, Rome supports subspecs. Therefore, you can install -exactly the right frameworks customized for your requirements. - -## Rome Installation - -```bash -$ gem install cocoapods-rome -``` - -## Firebase Installation - -Prefix a Podfile with the following: -``` -plugin 'cocoapods-rome', - dsym: false, - configuration: 'Release' -``` -Then do the following steps: - -1. Delete any Firebase pods that you don't need -1. Run `pod install` -1. With the Finder `open Rome` -1. Make sure you have an Xcode project open in Xcode. -1. In Xcode, hit `⌘-1` to open the Project Navigator pane. It will open on - left side of the Xcode window if it wasn't already open. -1. Drag each framework from the Finder window into Project - Navigator pane. In the dialog box that appears, make sure the target you - want the framework to be added to has a checkmark next to it, and that - you've selected "Copy items if needed". -1. Find the dynamic frameworks: In a shell type: - `file Rome/*/* | grep universal | grep dynamic` -1. Drag each dynamic framework to the "Embed Frameworks" section on the - Xcode Build Target's "General" page. -1. If you're using FirebaseInAppMessaging, find the resources needed: - `ls -ld Pods/*/Resources/*`. More details on this below. -1. Drag all of those resources into the Project Navigator, just - like the frameworks, again making sure that the target you want to add these - resources to has a checkmark next to it, and that you've selected "Copy items - if needed". -1. Add the -ObjC flag to "Other Linker Settings": - a. In your project settings, open the Settings panel for your target - b. Go to the Build Settings tab and find the "Other Linker Flags" setting - in the Linking section. - c. Double-click the setting, click the '+' button, and add "-ObjC" (without - quotes) -1. Add Firebase.h and module support: - a. In your project settings, open the Settings panel for your target - b. Go to the Build Settings tab and find the "User Header Search Paths" - setting in the Search Paths section. - c. Double-click the setting, click the '+' button, and add - `Pods/Firebase/CoreOnly/Sources` -1. Make sure that the build target(s) includes your project's - `GoogleService-Info.plist` - ([how to download config file](https://support.google.com/firebase/answer/7015592)). -1. You're done! Compile your target and start using Firebase. - -## Firebase Resource Details -- If you're including a Firebase component that has resources, copy its bundles - into the Xcode project and make sure they're added to the - `Copy Bundle Resources` Build Phase : - - For InAppMessaging: - - ./Rome/FirebaseInAppMessaging.framework/InAppMessagingDisplayResources.bundle