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@brettkoz Thanks for the question! Sorry I missed this before your discord post. For future explorers from google we answered it here https://discord.com/channels/1195771303215513671/1283888966231396443/1283888966231396443 @mattjennings Suggested using a child actor as a sensor
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I'm building a beekeeping game where you have to walk around your bee yard and interact with your hives. As you walk around the yard, you should have the ability to see a popup of hive information when you collide with a hive. The problem is, I have to have collisions set to passive for the info window to stay up, otherwise, with collisions active I have to be actively walking into the hive to keep the information window up... My question is, is there a way to allow a buffer zone for collisions, where the onCollisionEnd doesn't get called immediately upon releasing the direction key?
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