easeBy action goes through colliders #2802
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Good find! I think this has something to do with the implementation of the easing action. The easing implementation progressively increases the velocity if the position isn't where it should be according to the easing function, which causing the actor to update over the collider eventually when the velocity is high enough! I'll see if there is a way to modify the implementation of easing to play nice with collisions. EaseTo: https://github.com/excaliburjs/Excalibur/blob/main/src/engine/Actions/Action/EaseTo.ts#L60 Here is the bug to track: #2803 If you switch to |
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There is seem like issue in physic engine. I expect that active collider will collide with fixed one and will freezed but it's going through.
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