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Hi @pdrhlik I'll take a look at this today, this definitely feels like an android related bug with the webgl code. I'm going to create a bug issue for this 👍 A few quick asks:
I should be able to reproduce this in browserstack given enough info. |
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I'm still very new to Excalibur but I managed to create a character and load a map though the Tiled plugin. The example map I'm using can be found here.
Everything is loaded perfectly in the browser and also on iOS. The issue is with Android. I get these 2 following errors there:
WebGL: INVALID_VALUE: texImage2D: width or height out of range
and[.WebGL-0xdf10c600]RENDER WARNING: texture bound to texture unit 0 is not renderable. It might be non-power-of-2 or have incompatible texture filtering (maybe)?
What happens is that it only loads some simple tiles but not tiles that are a bit more complicated and for example also contain some objects. I attached photos from all platforms to give you a better idea of what's happening.
Is this fixable or is it just an Android issue that we can't get past? I tried using the CanvasGraphicContext which works even on Android but it's basically unusable because of some lag.
Thanks in advance,
Patrik
Android:

iOS:

Web:

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