Skip to content

Slow dequeuing of messages #7

@windowslucker1121

Description

@windowslucker1121

Hey Hey,
i wanted to use this in an WebGL Build which really needs fast dequeuing of messages received.
But my messages received are handled kinda slow.

Currently i am using WebSockets - i had the exact same issue(slow processing of messages) with
this implementation of WebSockets in WebGL : https://github.com/zoecarver/unityWS
after switching to https://github.com/endel/NativeWebSocket
everything worked fine and smooth as butter.

Im currently achieving like 300fps, so a slow machine isnt the problem in the first place.
How can i speed things up in this SignalR implementation?

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions