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Hey Hey,
i wanted to use this in an WebGL Build which really needs fast dequeuing of messages received.
But my messages received are handled kinda slow.
Currently i am using WebSockets - i had the exact same issue(slow processing of messages) with
this implementation of WebSockets in WebGL : https://github.com/zoecarver/unityWS
after switching to https://github.com/endel/NativeWebSocket
everything worked fine and smooth as butter.
Im currently achieving like 300fps, so a slow machine isnt the problem in the first place.
How can i speed things up in this SignalR implementation?
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