Self-collisions & mutiple-object collisions #886
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Ch0veS0uris
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Physical collisions are not planned as a built-in feature, as Nutils operates at the slightly lower level of numerical toolbox. But it does have some instruments that may be useful in the implementation of a collision strategy, such as locate. Multiple objects would involve maintaining multiple independent topologies, but you would need to program a strategy for these topologies to interact. |
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Hello,
Is there some ways (or it is planned) to add self-collisions detection for a deformable object? Like for the torsion.py example, but with a rotation of 360°?
It is possible (or planned) to simulate multiple objects (rigid or non-rigid) with collisions?
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